NEWS

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Beta Videolog 11: “Oster” is now online.

The new build ‘Oster’ is online with a lot of exciting new stuff! With Easter upon us we managed to lure Reto.Colding and Reto.Gargamel into the editing booth with promises of all the eggs and bunnies they could eat. Reto.Gargamel is taking over the narrator duties from Reto.KenSolo so please be kind to the new voice :-)

Take a look here:

 

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Update: Server & Client hotfix

We have just uploaded the first hotfix of the Oster build. This new hotfix addresses both a handful of bugs that we’ve found over the last couple of days as well as a few tweaks.

Weapon Tweaks

  • Machine guns (M1918, MG34, M1919 & MG42): Range increased, and “far Damage” lowered
    - this has the effect that the weapons will damage enemies further away.
  • Sub-machine guns (MP40 & Thompson): Near damage buffed, range increased
    - this makes the SMGs a bit more effective
  • Semi-Auto rifles (M1 and G43): Range increased
    - this makes the weapons a bit more effective at range
  • Head damage multiplier upped from 3 to 4

Other Tweaks & Fixes

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Oster is online!

The new build named Oster (after the German Major General Hans Oster) is live on the servers! So that you know what to look out for when you jump in, here’s a short update explaining the new features we’ve added for you to enjoy!

New Features

Mechanized Recon – New AT and New Vehicles

A new Assault Team makes its way onto the field of battle. Mechanized Recon – these recon ATs can not only help generals by spotting enemies from afar, but also deliver a considerable punch to lightly armored enemies in the action game. If you want to know more about the newly added SdKfz 222 & M8 Greyhound, take a look here.

New weapons

Fresh weapons! The Oster build also introduces the MG34 German light machine gun as well as the American M1918 Automatic Rifle. But that’s not all, the factory-fresh German Panzerschreck also makes an appearance on battlefields everywhere.

Updated weapon mods and tweaks

In addition to adding the above-mentioned new weapons, we have also gone through all the weapons and weapon mods, improving balancing between modded weapons and combat badges so everything now plays better, and fixing existing bugs. Ohh! And we’ve also given the hand grenades a boost so they are more effective and work much better in clearing rooms. You can read more about the updated weapons, mods & grenades here.

Hero Iteration

Another new exciting addition is a major update on how your character handles in the action game. This should give you a much better sense of where your character is in the environment as well as improving how the camera works, how aiming works and generally tightening the coupling between what you see and what the enemy sees on the screen. You can read more about the hero iteration here.

There is of course much more happening in the build, so continue reading for more details…

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Oster Feature: Queue for Missions

More new stuff? Yep, more new stuff! Yesterday we looked at the much talked-about vehicle unlock feature which will be introduced in the Oster build. Today we’ll quickly introduce two very practical novelties: the ability to queue for missions when they are already full, and the ability to queue for a friend’s mission.

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Oster Features: Vehicle Theft, Vehicle Icons & New HUD Messages

By now we have covered most of the nice new features you will find in the “O” build of Heroes & Generals: new LMGs, the infamous Panzerschreck, Mechanized Recon ATs with 2 new vehicles, a new career selection menu, supply crates on cars, new buildings on the Airfield map and on the Skirmish maps, improved realism for Heroes as well as adjusted damage values for weapons. But wait! There’s more! We’re also going to introduce a new way to interact with vehicles, in particular when it comes to stealing them… and we have added some features to the head-up display, too!

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Oster: Sneak Peek Fan Trailer

As you may have seen, we’ve been revealing many details about the upcoming Oster build on the blog over the past couple of weeks, and the response we’ve had so far has been fantastic. Reading about all the exciting things we’re bringing in with the next build is all well and good, but we thought it might be nice to do something a little different and actually show you some of the new features in action!

Before we release a new build, we have a small squadron of loyal soldiers wreaking havoc on our test server, doing their best to break anything and everything they can. It was these grizzled veterans who, along with the help of a couple of our most battle-hardened community members, took on the task of putting together this small teaser trailer to give you a taste of some of the new toys that will soon be arriving on the battlefields.

 
These behind-the-scenes Heroes did such a good job of it that we decided to release it as an official video on our YouTube channel. Have a look, get excited, then let us know which of the new features coming in Oster that you’re most looking forward to in the comments below.

-Reto.Chinch

Oster Feature: Firearm Tweaks & Buffed Grenades

Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!

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Oster Feature: Hero Iteration 2

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

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