Every player’s action has consequences for the war effort.
Action and Strategy
The Heroes & Generals game experience consists of two major game modes.
The Action game is a modern multiplayer First Person Shooter game with multiple game modes, such as assaulting/defending an important strategic area, penetrating behind enemy lines to destroy supplies, gather intelligence or destroy enemy air defenses. Players’ progress, request for reinforcements/air strikes/etc. are fed up through the chain of command to the players playing the strategy game.
The Strategy game lets players enjoy the strategic side of waging war, devise grand plans and manage support, reinforcements and logistics. Set up defenses and plan attacks and support the boys on the ground as they fight their way through the enemy lines.
Handheld and casual games add yet another layer to the fray. From a smartphone or on your favourite social network you can provide valuable support to the war effort. Control your assault teams and reinforce friends, block an enemy pincer-movement etc. In the future we are planning on adding more stand-alone support games that might include; decoding enemy intelligence, executing bombing raids and other ways to support both players playing the action game and the general staff planning the grand strategies.
Whether you are sitting in front of a high-end gaming pc or standing on the bus you can enjoy the game and have fun while doing your part for the war effort.
Create a character and take him from green recruit to what YOU want him to be; The war’s greatest Rifleman, Sniper, Tank Commander, Fighter Pilot, Defensive genius, Intelligence Officer, Anti-Aircraft gunner etc.
More Ways To Play
- The main game, ‘The War’ is running on a central server (The War Server).
- The War Server keeps track of resources and which forces occupy which areas of the theatre of war (which to begin with is Europe).
- The players can interact with the server in various ways to influence the outcome of the war.
- The basic gameplay is the FPS action game. It’s a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
- Players who choose to play the game in a more tactical way will rise in the strategic ranks to become a commander.
- Commanders have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser, and will soon also include Android and iPhone apps.
- If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
- Casual games will play a role as well in future releases. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).