Road Map
Updated January 21, 2013
We have made this page in order to give you a better overview of where we are in the process of making Heroes & Generals and which stages the development goes through. We cannot at this point in time give you an exact date for when we’ll proceed from one stage to the next, but if you follow our news blog or register a profile and sign up for our newsletter, we’ll let you know for sure! If you want a closer look at the game’s development you can take a look at the changelog for the builds here.
| Where are we now? | Stage of Development | Description |
| FPS Combat prototype | The first combat prototype with basic weapons and a few ground vehicles. Aircrafts added at a later stage. | |
| Campaign prototype | The campaign prototype with simple troops movement, linked up with the FPS Combat prototype. | |
| Pre-Alpha | Game mechanics and features are being developed and integrated in a working test-environment. Maps are generated and tested, graphics and sound is created and implemented. The game can only handle a few concurrent players. | |
| Alpha stage 1 | Most parts of the game are playable in a smaller scale. Most features are working but a lot of placeholder graphics, sound and animations are used, so the look and feel of the game is far from finished. The server infrastructure is being scaled up to handle more players and we invite the next batch of alpha-players. | |
| Alpha stage 2 | Our “live server” is online and we’re inviting a lot of new alpha-players to test the game and give us feedback. | |
| Alpha stage 3, 4, …, n | Through a series of alpha-releases the game is made more and more stable, more maps are added and game mechanics, features, graphics and sound is improved. More and more alpha-players are invited to test the game and give us feedback. | |
| pre-Beta | All the basic elements of the game are now operational and all players who have access to the game can now play all aspects of the game. The Campaign and the Action game are tied into each other, you can earn credits, ribbons and combat badges and buy characters, weapons, weapon modifiers and Assault Teams, you can buy and spend gold, etc.However there will most likely still be bugs and “unfinished” graphics and sound, and we need to do a whole lot of polishing and tweaking. | |
| Closed Beta | The look and feel of the game is quite mature with most game mechanics, features, graphics and audio well on the way. This stage is primarily about fixing bugs and balancing game mechanics. More beta-players are invited to test and give us feedback. | |
| Closed Beta update 1, 2, 3, …, n | Throughout the Closed Beta phase we’ll focus on stability, tweak and polish of existing features, but the occasional new feature here and there might also be introduced based on feedback and suggestions from the community. | |
| Open Beta | The game is now ready to allow everybody to join and play the game for the first time, but we’ll probably have a limit to how many concurrent players the servers can handle. | |
| » | Open Beta update 1, 2, 3, …, n | Throughout the Open Beta phase we’ll introduce new content and continue to expand the game in close collaboration with the community adding more maps, more weapons, more vehicles, more features and more content in general to the game. |
| Launch | The game is officially launched. | |
| Post launch update 1, 2, 3, …, n | We won’t stop developing the game when it’s launched. We’ll also expand the map and introduce new nationalities and campaign-settings covering all front-lines of WWII. |
As Heroes & Generals is currently in development, the Road Map may be subject to change.

