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Monthly Archive for: ‘May, 2014’

Beta Videolog 12: “Patton” is now online.

The new build ‘Patton’ is online with a lot of exciting new stuff! This new update includes Russian weapons, weapon personalization, captured weapons, spotting 2.0, and more. We’re currently releasing new updates for the game more frequently than previously, so we’ve made a new videolog that summarizes some of the features introduced in the latest two updates :-)

Take a look here:

 

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Map update: Mountain Village

Map update: Mountain Village

The level design team has been hard at work revamping the Mountain Village map and the time has come to share with you the fruits of our toil. This time around, the landscape and train station area has gotten the biggest (polygon) face lifts. Read on for the juicy specifics!

Ch-ch-ch-ch-changes

A good map comes from lots of testing and iteration. We have listened to your feedback, and we have also tweaked the map to be a step closer to our original vision. The entire train station area has gotten an overhaul, including new buildings, props and interiors. The railway has been rebuilt, and the very landscape it sits on top of is more lush and welcoming – or should we say – less intimidating. Such a transformation affects the nearby settlements, as can be seen for instance along the connecting attack lines E and D.

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Patton Weapon Update online

After rolling out new tanks, now it is time for a few weapon updates, and a lot of tweaks behind the scenes. Fresh from the front line you are now able to buy and equip captured enemy weapons! Including weapons from none other than the Russians.

The Germans has managed to capture a few weapons from the East and after giving them their new (long) German names they are making their way to the front. After getting wind of this, the Americans immediately pursued their Soviet allies to provide them with weapons as well for field-testing. The German engineers have also begun supplying M24 Frag Sleeve grenades to the front. So these are now available as well. On the same note all grenades have been tweaked and differentiated a bit more, so they now have different strengths and weaknesses.

The weapons rotating below are the following:

  • PPSh-41 aka ‘Maschinenpistole 717(r)’
  • M24 Frag Sleeve (Germans only) – Slightly shorter throw range, but does more damage as the M24 Handgrenades
  • Degtyarev DP-28 aka ‘Maschinengewehr 120(r)’
  • RGD-33 aka ‘Handgranate 337(r)’
  • TM-35 mines
  • PMK-40 mines

Weapon Personalization

This update also introduces the first step in ‘Weapon Personalization’ where you can buy personalized weapons or personalize the weapons you already own. This first iteration introduces the G43 and the Garand semi-auto rifles, with more to follow in the coming weeks.

For more details on what’s new continue reading below.

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Yogscast – “The Simon Lane Story”, Episode 5

Rounding off Simple Company’s adventures in World War 2, Simon Lane looks back on his service to his (adopted) country and we see a bit of what actually happened behind the scenes during those fateful days in 1943 or 4.. or…

So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… “AMERICAN” friends :-)

THE SIMON LANE STORY

If you’ve missed any of the previous episodes – check out this playlist.

Idle hands are the Devil’s playthings!
(And other hotfixes)

We are just in the process of rolling a number of hotfixes on to the servers that will improve everybody’s gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting & queue times.

The two most visible fixes this time around is a new Idle detection mechanism and a new auto Fighter Squadron Scrambling feature.

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Yogscast – “Tank Terror”, Episode 4

On friday we left our heroic heroes from Simple Company dig in (and carve messages onto licorice) while defending a (not very) important supply depot! And now the German attack seems imminent!!!

So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… “AMERICAN” friends :-)

TANK TERROR

Stay tuned for the last Episode and more fun videos in the coming days! – and click here if you missed Friday’s episode “Diggy Diggy Foxhole“, and if you want to see all of Yogscast and Hat Film’s antics in the game check out this playlist.

Spotting system update

The recent Patton build saw the reintroduction of the “Spotting Feature” where you can spot enemies and tell your teammates, and you get an indication of who and what they spot. We saw a LOT of feedback on this, from well thought-out ideas for improvements and suggestions for polish over players being very happy with how much easier it became to deal with spawn campers to other players who, in polite terms, did not agree with the spotting feature coming back.

For those of you who remember this back from alpha, we had a spotting system which we now have decided to get back in and iterate on – the old version worked much like this one, with round blobs above soldiers’ heads, this was turned off when the GUI/HUD was updated.

Over the last couple of weeks the spotting system has gone through a number of iterations, with the help and feedback from the community, and we are now getting ready to roll out the next improved iteration.

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Yogscast – “Trench Troopers”, Episode 3

Sunday saw our stalwart supermen of Simple Company stare Death himself straight in the eye somewhere deep behind enemy lines in France. And now it appears the Germans may have gotten wind of their position!!!

So fetch the tin of biscuits, grab a cup of tea, get settled in the comfy chair and enjoy the adventures of our British.. Sorry… “AMERICAN” friends :-)

TRENCH TROOPERS

Stay tuned for more Episodes and fun videos in the coming days! – and click here if you missed Sunday’s episode “Friendly Fire“, and if you want to see all of Yogscast and Hat Film’s antics in the game check out this playlist.

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