- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
We are going to move the webservers and content over the weekend and roll out the first version of the new design early next week.
This means that we’ll have to set the forums and the blog comments to read-only as of now, until the new website goes live, so you don’t end up writing witty nuggets of great insight only to have them become lost in the limbo between two webservers.
We will of course keep the game open, so you will have to play the game instead of talking about it :-) If you DO have something to say that is too important to keep to yourself until next week, the ingame chat is still open, our facebook page at https://www.facebook.com/HeroesAndGenerals is there and should you run into any kind of problems support is standing by with the binary med-packs at http://support.heroesandgenerals.com/
Pretty soon we’re going to be getting underway with a mammoth undertaking, as we prepare to push the big red button on a range of operations designed to drive greater interest in our special little home we like to call Heroes & Generals.
Which means you lot are going to have lots more people to shoot at.
It involves a big server migration, as we first mentioned earlier this month – but now all the plans are locked down we wanted to share more details, so you can see the scale of the project at hand.
Here’s what we’re improving:
- Server stability – better hardware means fewer crashes and a smoother experience
- Security – further safeguards to personal information
- Performance – particularly on the campaign map… which we’re very happy about
- Overall scalability – so moah players doesn’t mean moah laaaaaaaaaaaaaaaaaag
The server migration will now be taking place on Monday 27th January 2014. During this migration, the servers will be down for approximately 10-12 hours, starting at around 0900 CET (click here to see when this is in your time zone), so you’ll be unable to play the game during this time.
Looking slightly further ahead, we’ve got a shiny new website waiting in the wings – we’re expecting deployment on Friday 31st and we’re looking forward to bringing everything together in a way that makes it easier to navigate. Here’s a sneak peek to give you an idea of the look and feel of things ahead of the switch:
Following the new site launch, the next part of the plan is a big change to our customer support structure on March 5th, better enabling us to look after soldiers who run into trouble in the line of duty.
So thanks for your ongoing support – there are big, big days ahead for Heroes & Generals, and we’re very glad to have you along for the ride.
In the latest build we have updated the ‘Character Controller’. “What in the world is a character controller?” you might ask, so let me explain!
Below is an image of the character colision object.
First of all, what is your gamertag in Heroes & Generals?
What is your position at Reto-Moto?
For how long have you been working here?
Since january 2013 (had a 3 month break in between) and until now
What games have you worked on?
Which tools do you use for making Heroes & Generals?
Magnifying glass to spot potential errors and bugs and a pointy stick to poke them with.
What are your hobbies?
A good workout, food in all shapes n’ sizes and loads of gaming
What’s the best thing about Heroes & Generals?
You mean the awesome free-2-play RTS/FPS game? The game where assault teams are under your command (if you so wish)? Where you can sit patiently in an abandoned ruin and snipe incoming enemies? That game? The one where you can hurl an armor piercing piece of ‘OMG’ at enemy vehicles? Where you can fly planes, rush capture points, fire bazooka’s, silently sneak up and end a foe’s misery with a knife? Listen as the silence grows, just before the madness starts? Hmm – I don’t know…bikes?
What’s the best thing about working at Reto-Moto?
What are you working on right now?
What are your favorite games of all time?
Some of the gazillion games that stand out at this very moment: Golden Axe (1989), Monkey Island (series), Moonstone: A Hard Days Knight (1991), Lost Vikings (1992), Eye of The Beholder (1992), Diablo (1996), Baldur’s Gate (1998), Diablo II (2000), Icewind Dale (series), Dota (2003), Machinarium (2009), Dota 2 (2011)
What are your favorite movies?
Jûbê Ninpûchô (Ninja Scroll) (1993), Le fabuleux destin d’Amélie Poulain (2001), The Shawshank Redemption (1994), Pulp Fiction (1994), One Flew Over The Cuckoo’s Nest (1975), Fight Club (1999), City Of God (2002), The Usual Suspects (1995), The Prestige (2006), Clockwork Orange (1971), Full Metal Jacket (1987), Inglourious Basterds (2009), Twelve Monkeys (1995), Mystic River (2003), LoTR (2001-2003), Star Wars (1977-2005) – the list goes on and on and on and on AAAAAAAAAND on and on. asdfasdfasdf!
This year, we’re really looking to ramp up the amount of videos we release (a kind of New Year’s resolution of ours, if you will), and to help us achieve this we want to get our players involved in the process to help us capture all of the very best moments from the battlefields!
If you’re interested in getting involved with H&G video capture (and picking up some Gold in the process) head over to this thread on the forum and find out more:
NB: Reto.Robotron3000’s New Year’s resolution is to “not eat a single unripe gooseberry in 2014″ which might be the most easily kept AND useless New Year’s resolution in a long time.
I look around me and I see a lot of new faces. Lots of green recruits looking to improve their efficiency in combat! War is dirty business, and there is a lot to learn. Luckily I have been posting gameplay advice in a semi-regular blog column called Half the Battle for a little while now, and in order for you to find these posts more easily, I organized them in a convenient index page on our wiki.
Remember that you can send me a private message on the Heroes & Generals Forum if you have ideas for topics that you would like to see discussed in Half the Battle. Stay tuned for more!