Monthly Archive for: ‘December, 2013’
Posted Dec 4 2013 by Reto.Gargamel in Development, Feature, Featured Posts, Gameplay with 13 Comments
Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.
Posted Dec 3 2013 by Reto.Gargamel in Artwork, Development, Ingame Graphics, Rendering, Vehicles with 21 Comments
One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III.
Posted Dec 2 2013 by Dondergod in Development, Feature, Game Design, Gameplay, Guest Blog with 8 Comments
That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.
Update ‘Utz’ introducing the new Forward Airfield map is now live!
April 15, 2015
Utz Update Detail: Weapon Tweaks
April 14, 2015
Utz Update: These boots are made for walking!
April 13, 2015
New Forward Airfield detail: The Airstrip
April 6, 2015
New Forward Airfield map detail: The Bridge
April 4, 2015
What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!