Monthly Archive for: ‘December, 2013’
Posted Dec 4 2013 by Reto.Gargamel in Development, Feature, Featured Posts, Gameplay with 13 Comments
Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.
Posted Dec 3 2013 by Reto.Gargamel in Artwork, Development, Ingame Graphics, Rendering, Vehicles with 21 Comments
One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III.
Posted Dec 2 2013 by Dondergod in Development, Feature, Game Design, Gameplay, Guest Blog with 8 Comments
That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.
Factory Map changes coming in Walker update
June 23, 2015
Operation Bagration: The Soviet Offensive
June 19, 2015
AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update
June 3, 2015
Incoming Update: Improved Melee Combat
May 30, 2015
Memorial Day Weekend
May 22, 2015
What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!