Monthly Archive for: ‘December, 2013’
Posted Dec 4 2013 by Reto.Gargamel in Development, Feature, Featured Posts, Gameplay with 13 Comments
Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.
Posted Dec 3 2013 by Reto.Gargamel in Artwork, Development, Ingame Graphics, Rendering, Vehicles with 21 Comments
One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III.
Posted Dec 2 2013 by Dondergod in Development, Feature, Game Design, Gameplay, Guest Blog with 8 Comments
That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.
7 MILLION Heroes and Generals!
February 12, 2016
A few Friday stats!
January 29, 2016
“Adams – Ground Fire” Update is here with Mobile AA, Town Map updates & more!
January 20, 2016
Weapon and ribbon tweaks coming with Adams update
January 19, 2016
Half-track with quad mounted .50 cal machineguns. Adams update brings US mobile AA gun!
January 16, 2016
The Flakvierling on tracks. German mobile AA gun incoming in the Adams update
January 15, 2016
Soviet Mobile AA is rolling in with the Adams update!
January 14, 2016
Adams update brings new terrain and tweaks to the town map
January 11, 2016
Hip-fire & Cone-Fire updated with Adams update
January 9, 2016
New update named for Medal of Honor recipient Lucian Adams
January 8, 2016
Senior server backend developer
January 6, 2016
Merry Christmas everyone!
December 23, 2015
What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!