Monthly Archive for: ‘December, 2013’
Posted Dec 4 2013 by Reto.Gargamel in Development, Feature, Featured Posts, Gameplay with 13 Comments
Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience.
Posted Dec 3 2013 by Reto.Gargamel in Artwork, Development, Ingame Graphics, Rendering, Vehicles with 21 Comments
One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III.
Posted Dec 2 2013 by Dondergod in Development, Feature, Game Design, Gameplay, Guest Blog with 8 Comments
That’s right! Reto is turning all battles, literally. In this short news-post I want to show you one of the small, but very interesting and much requested feature.
RBS – Reto Broadcasting Society
June 24, 2016
June 23, 2016
Game Director’s Squad wrap up
June 22, 2016
Recent Squad Tweaks In Details!
June 21, 2016
Switch to previous Render Engine complete!
June 20, 2016
Squad Update Incoming Today!
June 8, 2016
Game Director’s Response to Squad Feedback
June 3, 2016
Share the Care!
May 28, 2016
Devyatayev – Squad Update is here introducing New Squad System, T-20 Komsomolets and more
May 25, 2016
Performance Optimization For Effects In Devyatayev
May 24, 2016
New German Anti-tank grenade coming soon!
May 23, 2016
New Soviet camouflage in Devyatayev update
May 13, 2016
What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!