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Monthly Archive for: ‘December, 2013’

Newgarden Feature: Hit Feedback Sounds

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.

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Featured Developer Peter Nimmrichter (Reto.Greenbow)

First of all, what is your gamertag in Heroes & Generals?
Reto.GreenBow

What is your position at Reto-Moto?
As QA Assistant, I assist Reto.Splixxen with hunting for the most devious and nefarious bugs!

For how long have you been working here?
since April 2013

What games have you worked on?
I worked on Microsoft Flight Simulator ages ago, but in general I’m coming from a different branch of the IT business.

Which tools do you use for making Heroes & Generals?
We are using a whole army of tools for QA. Network simulation software and specific test tools help us to identify bugs and problems which will then be reported and handled using our bug-tracking software.

What are your hobbies?
I can’t think of anything specific that I would call “my hobby”, but I like various activities. That begins with reading books, playing board games, chatting with friends etc. and ends at playing challenging computer games.

What’s the best thing about Heroes & Generals?
The combination of RTS and FPS gameplay makes it really unique. I like the idea of fighting for “a higher goal” when playing shooter games.

What’s the best thing about working at Reto-Moto?
Having the opportunity to work on a game that I got to know from playing it in earlier stages feels like helping Santa Claus to prepare your Christmas presents :-)

What are you working on right now?
Testing, reporting, testing again – did I mention testing already?

What are your favorite games of all time?
BF2, Sim City, C&C – and of course: H&G

What are your favorite movies?
2001 A Space Odyssey, Gladiator, The Great Dictator, Pi, Southland Tales to name a few

Newgarden Feature: Prone Movement

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself…

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Newgarden is online!

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!

New Features

Character Progression and new Combat Ribbons & Badges

The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character Progression Part 1, Part 2 & Part 3.

NB: For specific information on how the conversion of existing characters work take a look here.

New Airfield Map

The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.

New game interface

We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.

New Pz.I & Pz.III textures

On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)

Improved Low Quality Render

We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.

There is of course much more happening in the build, so continue reading for more details…

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Special Videolog: Character Progression

The new build ‘Newgarden’ is right around the corner and one of the bigger features introduced is the much requested character progression tree. In order to answer some of the questions that have popped up, we did a quick video interview with our Game Director Jacob ‘Reto.RedBjarne’ Andersen.

Take a look here:

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Newgarden Feature: Assault Team Priority

In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…

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Half the Battle: Bullet the Blue Sky

Last time, I showed you the basics of piloting. This week I have prepared a short video that provides tips on how to shoot down planes with the M55 Quad or the Flakvierling.

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Newgarden Feature: Character Progression Iteration – Part 3

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!