Monthly Archive for: ‘December, 2013’

Happy New Year!

Happy New Year everybody!
Late at night, when everybody is sleeping – Reto.Hal9k climbs into his programming hideout and with only a single candle lit, he writes new render features that hopefully makes their way into the game one day. This time he has been working on weather effects – and in this case: SNOW! – Reto.Robotron3000


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H&G Newspaper 12: Road to Hagenau NW81D5

From the desk of Dondergod:

Welcome to the twelfth edition of the H&G newspaper. In most newspapers, we talk about epic fights. We talk about fights where we were outmatched but still won! Great tank battles that left many tanks burning, breakthroughs with only a handful of soldiers… But sometimes, things do not go as planned. Sometimes, it is our units that are destroyed.

Heroes & Generals News

NW81D6 Newgarden, War81, Day6

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A look back at the year… in fan videos

We get a whole lot of videos, pictures and screenshots created by our players this year, which is amazing. Here at H&G towers, we love to see people being creative with our content, and we hope to see plenty more of this happening next year. We’re planning to highlight a lot more fan-created content in the future, possibly even building regular features out of it if you’re making enough of it, so go out and get creative whilst you play. In the meantime, here’s a selection of a few of our favourites we’ve seen so far – enjoy!

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Combat Ribbons: How Do They Work?

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.

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Featured Developer Alex Chinchen (Reto.Chinch)

First of all, what is your gamertag in Heroes & Generals, and what’s the story?
My “official” gamertag is Reto.Chinch, although I generally don’t use this in-game – I have a number of different accounts I use depending on what I’m up to… ‘Chinch’ is an abbreviation of my rather unusual surname (and is apparently slang for numerous other things if Urban Dictionary is to be believed…), so it seemed the obvious choice, really.

What is your position at Reto-Moto?
I’m a Community Manager, working alongside Reto.Robotron3000 and Reto.Circinus and the rest of the Reto guys, but am based out of the Square Enix office in sunny, sunny London.

For how long have you been working here?
I’ve been with Square Enix for around 6 years now, but I’m a relatively new recruit to the Heroes & Generals ranks: I only joined the project in September of this year.

What games have you worked on?
I’ve mainly been working on games out of our Japanese studios up until now, with Final Fantasy XIV: A Realm Reborn being my main focus over the last couple of years, but have also helped out with various bits and pieces on other stuff like Tomb Raider, Deus Ex: Human Revolution and Hitman: Absolution, as well as some of our mobile games, so a pretty wide-ranging list, really.

Which tools do you use for making Heroes & Generals?
Anything that I can get my hands on! I’m mostly focusing on the game channels like Facebook, YouTube & Twitter, and obviously the forums and the blog (although I’ve not been posting much yet, I’m often lurking there…) I’m also looking at bringing new things into the mix soon, such as, to make sure we’ll be getting as much cool stuff out to our players in the most interesting ways we possibly can

What are your hobbies?
I’m obviously big into games of all kinds, whether PC, console, board or mobile; I love books and music, and am a big fan of interesting and unusual beers (which we have a rather good selection of here in England).

What’s the best thing about Heroes & Generals?
The fact that everything that happens in the game is driven by the decisions of real people is so cool – it’s such an ambitious concept, and I really do think that what the dev team have managed to achieve so far is pretty incredible.

What’s the best thing about working at Reto-Moto?
It’s very exciting working on a game that is constantly evolving and expanding over time, especially as our players are right there with us on every step of that journey.

What are you working on right now?
I’m mostly working on lots of exciting things behind the scenes for next year that will hopefully help to bring lots of new soldiers to the war!

What are your favorite games of all time?
Legend of Zelda: Ocarina of Time, X-Com: Enemy Unknown, Goldeneye (N64 version, of course), WoW, Fallout 3, C&C, Minecraft, Broken Sword, Grim Fandango…I could go on all day if you’d let me…

What are your favorite movies?
Maltese Falcon, Build My Gallows High, Sideways, The Usual Suspects, The Royal Tenenbaums, Pulp Fiction, Synecdoche, New York and pretty much anything Studio Ghibli, to name a few.

Happy Christmas (War Isn’t Over)

To quote a certain Mr John Lennon, we wish you all “A very Merry Xmas, and a happy New Year”!

We also hope it’s a good one, without any fear, but we’ll stop quoting Christmas songs for now and get to the point…

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Beta Videolog 10: “Newgarden” is now online.

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went straight to work on a new videolog showing you some of the updates in the Newgarden build. Take a look here:

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Half the Battle: Squad Tactics 1 – Using Map Coordinates

By popular demand, I am launching a series of blog posts about squad tactics, which is to say tips on how to function better as a team. This week I want to draw your attention to the grid coordinates found on the in-game map. You will see that they can function as a very efficient tool for quick communication.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!