- MEDIA ˇ
- GAME ˇ
- DEVELOPMENT ˇ
What is your position at Reto-Moto?
3D Artist. I am overlooking the weapons.
For how long have you been working here?
What games have you worked on?
I have worked on a few unannounced games I can not talk about. But I used to work doing weapons on Interstellar Marines at ZeroPoint Software.
Which tools do you use for making Heroes & Generals?
Maya, Softimage and Zbrush
What are your hobbies?
I like the outdoors but I also like to build plastic model kits of WWII German armour when I am not looking after my little girl.
What’s the best thing about Heroes & Generals?
WWII what more can I say.
What’s the best thing about working at Reto-Moto?
Having great support for something I love to do.
What are you working on right now?
Guns, guns and more guns.
What are your favorite games of all time?
I have a few ZX Spectrum and Commodore 64 games I love.
But more into this century I played a lot of Battlefield 2 and Company of Heroes.
What is your favorite movies?
Well I can’t say one movie but i generally love most WWII movies and I am not saying that because I am working on Heroes and Generals.
With the increased number of players and in preparations for the open beta, the demand for more support is on the rise. I have therefore over the last couple of weeks been in the field looking for more medics to join the field hospital, and I am happy to introduce our newest field medics to you. Please assist me in giving Reto.Gargamel and Reto.Hanzyl a warm welcome!
The support team is now an astounding number of 4 geeky gamer nerds and we are here to help you the best way we can!
What happens when the heroes do not show up for war? Well, then the generals have to throw the die.
Heroes & Generals is a game where a series of action games are triggered by a strategy meta-game. In some cases there is not enough human players to play out a battle or the battle is simply too imbalanced for the action game to be any fun. In that case the result of the battle will be decided by the server.
Attention! As we now have moved into the final field exercise towards the upcoming Open Beta, we’ve reset the server and removed some of the registration restrictions that were in place during Closed Beta. This server reset will be the last before Open Beta, and we don’t plan on doing another reset when we move into Open Beta.
If, at any point, you’ve purchased Gold, this will now have been refunded into to your account. The only exception to this is Gold spent on War Bonds – this won’t be refunded, but you do get to keep your War Bonds. The interest you might have gained from War Bonds is also refunded to your account. All refunds are in Gold – no credits or cash will be refunded.
Open Beta is not far away, and we look forward to celebrate the official announcement in the coming weeks.
This week we have focused a lot of our efforts on hotfixing bugs on the Guderian build! Vehicles has seen a couple of bug-fix builds and some major improvements. We have been following the performance of the servers closely and the programmers keep refreshing their email-clients for incoming crash-logs to pick apart and bug-fix.
We are also doing our very best to streamline and improve our development processes wherever we can. We have SO many things we want to put in the game and let you play with and since we can’t modify the time-space continuum, we have to work smarter. This has also led us to go through a lot of older designs and check whether they were still relevant or if stuff needed tweaking. Character progression, equipment, personalizing soldier load-out, and the strategy auto-resolver and how it links to the action game and back are some of the things that has been through the wringer.
Oh, The first version of ingame destruction of objects (fences, small trees, etc.) has been added to our internal development stream and we have seen it work in the engine (without nuking performance)….
From the desk of Dondergod:
Welcome to this second newspaper special! A bit later than my plan was, but here it finally is! In this article I am going to take you back into 2012. Do you for example remember the time when the campaign map was only future music? I myself only joined the beta in march, so I cannot say anything about the months before. Enjoy! Note: The screenshots used have nothing to do with the builds,
Questions to Reto
I also took the liberty of asking some questions to Reto. I first wanted to give a whole list of questions to all seperate reto’s, but because of the time and their time which I didn’t want to waste, I decided to go with 3 open questions. I want to thank Reto.RedBjarne for his participation and the answers to my questions.
What does the Reto office look like? – People
Ever so often people ask “What does the Reto office look like?”
(Splixxen! You just made that up! /Ed.)
We sometimes move around to make communication easier, for the people who needs to work together.
At the moment, one of the rooms is called “The Action Room”, where we have all the guys working on stuff for the action game; Level design, Vehicle design, Action game code, Animations, Stats, QA, etc.
So here’s a small glimpse into the world of Reto’s (messy?) workstations ;-)
Our backend provider is upgrading a switch in Amsterdam (or maybe a bridge in Arnhem :-P )!
22JAN13 – 0500-0800 CET
Click the date above to get the time in your local timezone.
We are not sure how much this will affect the game, but we thought we should warn you.