- MEDIA ˇ
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The Squad Leader commands are coming along nicely, we have locked down the features for the first iteration and we are talking about and designing the next iteration. Today Reto.Hr.Wille discovered that the Squad Leader binocular had a cone fire setup that resulted in soldiers often being told to attack and destroy the grass right next to the enemy tank :-) Killing an enemy Squad Leader has also made his way into the First Blood level as an objective.
If you haven’t seen the December issue of ‘News from the front’ we have a small Christmas present for you: Download the two new tracks by Jesper Kyd in mp3 here.
There will not be an Intelligence Briefing next week as most of us will be recuperating from the orgy of food that is a traditional Danish Yule, while preparing to set off enough fireworks to to make night into day on New Year’s Eve :-)
From all of us here at Reto-Moto, it has been a pleasure to work so close to a so dedicated community for all of 2012 and we hope that you will continue to help us make the game YOU want to play in 2013 :-)
With a slight delay – here is the newsletter for those of you who missed it :-)
Even though it is currently foggy and raining, we still want to you wish you Merry Christmas, Yuletide Greetings, Glædelig Jul & Fröhliche Weihnachten AND a Happy New Year.
Lots of things going on behind the scenes
From the desk of Dondergod:
Welcome to the seventh edition of the H&G newspaper. A normal newspaper again, this time mostly about the 3rd war in the felber build. Also I am reviewing the start of war 4. Followed by a recap of last weeks newspaper about the game guide. The last topic is my latest column, all about platoons and their use. As always, if you want to see anything different, or would like to write an article yourself, you can sent it to email@example.com or notify me ingame for more information.
Heroes & Generals News
Vol.: 1. Issue: 7
Icons done! Update from Perforce! Bugs fixed! Feature locked and committed! There is a LOT going on here at Reto HQ as we are working as fast as we can to get the features for the Guderian build done. But we also managed to get a videolog detailing the Felber build done. And so much faster than the last one. :-) If you haven’t already please notice the new music from our tame Beethoven – Jesper Kyd.
The community is really showing just how awesome they are. This week we have a fan-trailer made by K120 & a detailed account by Fontan of his visit to HQ. There is also a lot of progress getting done on both the Squad Leader feature and “First Blood” and we have been doing some quick iterations on how the user interface should look and work, both for the squad leader and for the squad members being led. We want to create a system where it is easy for a new player to have a fun experience by following the orders and guidelines from more experienced players. You can still do what you want, but you don’t have to worry about what to attack or where to spawn if you don’t feel like it.
MAJOR EMERGENCY! On Thursday right before lunch we ran out of sugar for our tea and coffee.
Nobody felt like venturing outside to the supermarket 300m away and buy some so we decided to stick with icing sugar until we had new groceries delivered. After noticing that my tea had a slightly odd consistency I noticed that icing sugar contains 20% potato starch…..
A trip to CPH
It all started with a fast idea…
What would you think if I am going to ring Reto’s door bell? – Fontan
“I won’t open” he said…
Later I asked more seriously and I told him I will be in Copenhagen around the 7th of December. I said I will bring a case of beer as secret commission with me and the answer was: “Deal! Friday, 2 pm at Reto’s office”.
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
Some of the new features from the Felber build are:
- New Skirmish map with new domination gamemode
- New Vehicles:
- German Panzerkampfwagen I Ausführung A light tank
- US M5A1 Stuart light tank
- German Panzerkampfwagen III Ausführung J medium tank
- German motorcycle with sidecar
- New Assault Teams
- Assault Team can earn XP
- Assault Team Progression
- Tweaked light-settings
- New US and German music theme by Jesper Kyd
- …and much more
You can take a look at the full changelog here.
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.
As part of our effort to pull back the curtains and show what happens behind the scenes I have asked Reto.Injection to explain a bit about what he is currently working on. And as you might have noticed in the last few Intelligence Bulletins, he is working on a new and much improved resource system.
The resource system handles resources – resources? I hear you ask! Yes! Resources. Resources are everything the game loads into the engine; characters, weapons, textures, vehicles, materials and so on. – Reto.Robotron3000
K120 has made a great trailer showing the game from a player perspective.
We here at Reto-Moto HQ enjoyed it (we unfortunately didn’t have any popcorn handy) and we think that it is definitely worth showing here. So without further stalling.. ENJOY!