Alive! It’s on live! This has been an eventful week in the HQ. We ran the large stress-test with the final version of Eisenhower and got a lot great data that we can use to optimize the performance. And the servers did not crash. They ran slowly, but kept breathing. Following that we rolled out the first version of the Felber build, with a lot of new features. 3 new tanks, 2 new motorcycles, new skirmish map. You can take a look at the full changelog here.
We are now using both the feedback from the stress test and the feedback we get from Felber to roll out hotfixes for Felber on a daily basis until we get the most pressing issues fixed. I think it shows how much we benefited from the daily hotfixes on Eisenhower. This week we also welcomed reto.Scratchliquid to the team! He will work doing 3D art and weapons and props and other wonderful things.
Later on today we will have the annual company Christmas party and celebrate with some good food and beer, but before that we are restructuring the office, moving people around for Guderian.
We are now ready to launch the new and improved Skirmish map, with a new game mode: Domination.
The first new Skirmish Map is situated in a heavily sloped forest, where the terrain itself plays a vital part of the map. The central capture area is placed by an intersecting main road, and the area holds barns and sheds and works as a logging camp, before the wood ends up as fine cabinets in Ikea.
From the desk of Dondergod:
Welcome to the fifth edition of the H&G newspaper. First of all, sorry for the late post, I’ve been a bit busy the last weeks ;). In this article we have news about 93, a sneak peak in the heroes and FELBER and ending with my second dondercolumn: Bugs, exploits and bugs. And as always, if you want to see anything different, or would like to write an article yourself, you can sent it to [email protected] or notify me ingame for more information.
Heroes & Generals News
Vol.: 1. Issue: 5
‘Tiny’ is the name of the sheep.
No, but seriously. It is not often that the backend tyrannosaur feels tiny, insignificant and overwhelmed by the scale of things. Usually it’s the rest of the world bowing before the unstoppable, world shaking, hamburger powered, sex machine might of the tyrannosaur.
But it does happen.
We have a new server stress test Today (Tuesday the 27th of November at 19.00 UTC), where we test how many users can be logged in at the same time. Access to the servers is closed until the test starts, but the servers will remain open after… unless you succeed in crashing the servers. ;)
Heroes & Generals – Beta Videolog 4: Eisenhower showing the new matchmaking system, ignore function, 32 player missions, new mounted machinegun handling and more.
So if you previously have played H&G or have received a Beta-key, please log in today at 19.00 UTC and help us test the servers! The primary goal for this stress test test is to see how many players can be logged in at the same time, so a simple log in really helps us a lot if you don’t have the time to play !
If you try to log in before the test starts you will see a count-down to when the servers opens and if you can’t log in today due to the stress test, then just try again tomorrow or another day
The servers opens today at:
|PST||EST||CET||UTC / GMT|
|Tuesday the 27th of November||11:00 am||2:00 pm||20:00||19:00|
PST = Pacific Standard Time (US westcoast)
EST = Eastern StandardTime (US eastcoast)
CET = Central European Time (Central europe)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time
Felber… Felber… Felber… It is one of the names one hears quite a lot both here at Reto HQ and in the forums. We are currently working as fast as we can getting this build stable and while stabilizing code, the people whose things are done and working are moving on to the NEXT build. As the observant reader will have noticed the builds are named alphabetically and those of you who are fond of tanks will probably have a very good guess at the name for the next build :-)
We have made a videolog detailing some of the features in the current Eisenhower build, take a look further down for a link to this video, but if you have a beta-key come and take a look for yourself. We are constantly doing our very best to improve the game and both add new content and features and improve stability.
Other than that, it is a bright clear day here in Copenhagen, sunny but cold and in a short while I am going to play Sabaton’s song “Screaming Eagles” as loud as my speakers can manage! :-)
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Reto.BombeBo is our in-house special effects ninja! Today he emerged from a nicely rendered cloud of smoke with a blog post about…. Smoke! – Reto.Robotron3000
Today I’ll show you guys how animated particle textures are used for making fake volumetric smoke effects.
When making smoke with simple particles the result is often a little flat looking. To beef up the complexity and give the smoke a volumetric look – animated textures are the way to go.
This is an example of a generic smoke texture:
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
The features highlighted in this Videolog are:
- First version of Match-making system (w. fallback for advanced players)
- Improved handling of mounted machineguns
- 16vs16 – optimized network code
- Ingame achievements ribbon
- and more…
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.