This week has truly been an exciting week; The servers are now open 24/7, a new build is up where the Campaign and the Action game are tied together, we’ve opened the shop and not least – you can now support the development by buying War Bonds!
We released the latest Videolog and we also sent the latest Newsletter to you out there.Over the weekend more than 4000 players has logged in and checked out the latest build and we’re looking forward to welcome many more in the coming days and weeks.
We’ve also started selling War Bonds. There has been some confusion about how War Bonds works, so Reto.RedBjarne has made a quite thorough blog-post explaining what War Bonds is all about. The short version is this:
When you buy War Bonds in the game, you support the development of Heroes & Generals and in return, we will give you a monthly in-game interest back in gold, AND buy back your War Bonds after 6 months.
We have got really good feedback on our warbonds initiative, but it seems that some players are confused about how they actually work.
I will try and explain the mechanics here and give a few examples. Financial mechanics can be very complex and if you have never looked at this stuff before it’s perfectly fine to be confused.
To start I will clarify one thing. If we have to reset the servers, you get everything you bought refunded as gold (charcters, weapons etc.) except the warbonds. You will KEEP the warbonds until they expire (6 months) and then we will pay back the gold.
This article will be available on our wiki too (and updated if stuff are added or changed).
We’ve just deployed our pre-Beta build, which means that we’re very close to go into Closed Beta, so if you’ve received a key you can now play Heroes & Generals 24/7 with all the basic elements of the game. This is a major milestone for us, and we hope that you’ll play the game as much as possible, recommend it to your friends and remember to give us feedback.
Check out the latest Videolog to see what awaits you in our pre-Beta build:
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
The features highlighted in this Videolog are:
- Walkthrough of character selection and spawning
- NVIDIA surround gaming
- Updated lightsettings
- Installation and download
- Items in the in-game shop
- Support the development: Buy Warbonds!
Please remember that the graphics, sound, physics, gameplay, etc. is work in progress and not yet final.
The servers are now open 24/7, a new build is up and we’ve just sent 1750 new Alpha-keys! So come in and join the battle!
It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.
See you on the Battlefield!
After implementing a new build today with some more fixes, we have run into some problems which we are working on solving. The problems will unfortunately take some time to solve and internal testing will be required before we can open the servers again.
We are sorry to say, but there will be no play-session tonight :(
A new build is finally up! The Campaign and the Action game is finally tied into each other, and accessible and playable for all alpha-players! We’re opening the servers 24/7 for alpha-players next week, and we’ll also deploy another build with some more features.
With the recent success of crowd funding at Kickstarter, we’ve decided to create our own crowd funding model – this will be in the form of “Warbonds”, where you can support the development of Heroes & Generals, by buying Warbonds, which will give you a monthly ingame-interest back in “gold”. We’ll go more into details with this in a later blog-post.
Last week, games journalist Leigh Alexander (Gamasutra, Kotaku, Edge, Wired, plus many more) visited us for two days, and the results of her visit, can be read in this well written article at Gamasutra.
Next week we’ll also send preview-keys to a bunch of cool games journalists, so we hope that you’ll all help us by playing Heroes & Generals as much as possible, to make it all come to life!
Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our very own medic: Support Manager, Peter Thorsø Rasmussen aka. Reto.Bacon.
What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.Bacon – “A life without bacon, is like a sea without water “ Enough said? :)
What is your position at Reto-Moto?
Support Manager – It is my task to build and manage our support center.
For how long have you been working here?
Since February 2012
What games have you worked on?
None. Prior to joining the team at Reto.Moto, I worked within the financial sector in customer service and risk management.
Which tools do you use for making Heroes & Generals?
A screwdriver, a baseball bat and a pack of smoked bacon. Joke aside, as I am not an actual “game developer” so this question doesn’t really apply to me, but the Support Center is build on Kayako.
What are your hobbies?
Gaming, movies, partying, board games, role-playing and other geeky hobbies.
What’s the best thing about Heroes & Generals?
I love the idea of combining a realistic FPS game, with a strategic game. What appeals to me the most, is the concept that the FPS won’t be a mindless “Kill as many as possible in a certain amount of time” type of game – but that there will be actual strategic decisions that will affect the FPS play in multiple ways.