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Monthly Archive for: ‘March, 2012’

Intelligence Bulletin Vol 2 * No 11

intelligencebulletingvol02no11 Tuesday this week we sent 1000 new Alpha-keys, and we’re going to send more in the coming days and weeks. One thing that’s quite hard to control is if the mails end up in your spam-folders, so please remember to check your spam-/junk-folders. And if you find a mail from us there, please let us know, so we can try to improve on our mail-delivery.

The next build has proven itself to be a bit more feisty than expected – this means that it’s still not on the live server, but we hope to have it up very soon. The build is currently being tested on our internal test-server, and a few gameplay-breaking bugs still need to be eradicated.

This week we also have to say goodbye to two members of the team. Reto.Chrestangen and Reto.Placebo have decided to seek new adventures and we wish them both the best on their future journey!

We have released two new screenshots here on the community site. These screenshots were made exclusively for GDC and we handed them out to selected journalists. But now it’s time to share them with you, our proud community.

Propaganda this Week

Two new screenshots!

Incoming Me109s Incoming Me109s

Preparing for assault Preparing for assault

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Paratroopers – Bringing the hammer down

In a series of posts over recent weeks, we’ve been giving you glimpses of how the strategy game in Heroes & Generals has been shaping up. Starting with the campaign map post from Reto.placebo, which outlays the campaign map for the strategy game; followed by Reto.Crestangen who gave a glimpse into the workings of the fighter squadron. The latest, by Reto.Vashu, was an in-depth description of the UI that allows players to customize their soldier.

All of our efforts at designing the strategy game recently culminated in the first playsession where generals took part in the war, which brings me to the topic for this blog post. While monitoring the feedback from players, we noticed many complaints regarding the way Paratrooper assault teams behaved in the strategy game.

German Paratrooper Unit
German Paratrooper Unit

As they were in the last version of the game, paratroopers would travel from their origin to destination along linked paths only. This seemed counter-intuitive to many players – if paratroopers are in planes, they should perhaps fly (similar to how the fighter squadron works currently). Following our mantra of listening to user feedback, we have decided to implement this mechanic into the game.

Battle front lines
Battle front lines

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1000 more Alpha-keys just sent today!

Another batch of 1000 new Alpha-keys has just been sent!

The next couple of weeks you can only play the game at three weekly play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

The timeslots for the play sessions are:

PST EST UTC GMT
Tuesday, Thursday, Sunday 11:00 am – 3:00 pm 2:00 pm – 6:00 pm 18:00 – 22:00 19:00 – 23:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time)
GMT = Greenwich Mean Time

There will be ingame-support in the ‘Support’ chat-channel the first hour of each play session. Outside those hours you may contact alpha@heroesandgenerals.com for support or visit our forum.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

Featured Developer Tobias Larsen (Reto.masterdisaster17)

Once in a while we feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s Server Programmer Tobias Larsen aka. Reto.masterdisaster17.

retomasterdisaster17

What is your gamertag in Heroes & Generals, and what’s the story behind it?
Reto.masterdisaster17. masterdisaster17 has always been my gamer name, because 17 is such a nice number, much better than, say, 16, or 3256 which is just horrible.(and let’s not even talk about 282, this is supposed to be a family website). So from a purely aesthetic standpoint, it makes a lot of sense.

What is your position at Reto-Moto?
‘Server Programmer’, which doesn’t really say much. I’m helping test and develop the server backend, the machinery that will keep track of all your stats and wars and pretty ribbons.

For how long have you been working here?
About two months now.

What games have you worked on?
Not a single one. This is my first experience working for a game developer, and so far it’s a blast.

Which tools do you use for making Heroes & Generals?
Visual Studio for all my coding needs, and notepad for everything else. Never underestimate notepad.

What are your hobbies?
I like reading lots of books, usually hard sci-fi, occasionally playing hockey (badly) and sometimes even writing my own stuff. Oh, and, shockingly, lots and lots of gaming.

What’s the best thing about Heroes & Generals?
I like that it’s not ‘just’ a shooter; It’s an entire gaming platform, able to spread across both strategic, action and to some extent casual gaming. It’s something very new wrapped in some very classic trappings.

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Intelligence Bulletin Vol 2 * No 10

intelligencebulletingvol02no10 We’ve started to send Alpha-keys again after a short break and we expect to send keys to all who are on the Alpha-list within the next couple of weeks. We’re also getting quite close to the Beta-stage, where the entire gameloop is fully operational (though it might still be a bit buggy), so we’ll start to scale up the server-capacity and you should expect the severs to be permanently open 24/7 quite soon.

The next build has just been moved to our test-server, but it’s still not ready for being deployed to the live server. We need to fix a few relatively simple bugs and we expect it to go up on live within a few days.

Our facebook page has now more than 2000 likes and it’s still climbing. Thank you to all who have liked us and help us spread the word of our common project – we are eternally grateful for the support and dedication this community is showing, and we’re doing our best to give it back to you!

Now it’s time for Propaganda, Developer Blogs and Team Debriefing for the past 3 weeks:

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1000 new Alpha-keys sent today!

1000 new Alpha-keys has just been sent today!

The next couple of weeks you can only play the game at three weekly play session timeslots and the game can’t be played outside these timeslots. If you try to log in at other times you will see a count-down to the next play session.

The timeslots for the play sessions are:

PST EST UTC / GMT
Tuesday, Thursday, Sunday 11:00 am – 3:00 pm 2:00 pm – 6:00 pm 19:00 – 23:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern Standard Time (US eastcoast)

UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

There will be ingame-support in the ‘Support’ chat-channel the first hour of each play session. Outside those hours you may contact alpha@heroesandgenerals.com for support or visit our forum.

It can take up to a few hours for a mail to find it’s way, so remember to check again later today and also check your junk/spam folder.

See you on the Battlefield!

German Characters…

Yesterday we posted the US Characters, so now it’s time to show the German Characters.

Posed in XSI – Rendered from ingame only with minor retouches in PS… enjoy.

Cheers – More to come.

US Characters…

In contrast to my last post ramblings I will just let this post’s images speak for themselves.

Posed in XSI – Rendered from ingame only with minor retouches in PS… enjoy.

Cheers – More to come.

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!