There are many different ways to building weapons in 3D. This is the general way I approach building a weapon. As some of you might have noticed from the weekly Intelligence Bulletins we have been working on getting a German semi-automatic into the game for quite some time. In this post I will explain a bit about how we go about getting the graphics done for a new weapon. So without further ado, take a look at the Gewehr 43 in progress.
What is your position at Reto-Moto?
3D Artist. I am overlooking the weapons.
For how long have you been working here?
What games have you worked on?
I have worked on a few unannounced games I can not talk about. But I used to work doing weapons on Interstellar Marines at ZeroPoint Software.
Which tools do you use for making Heroes & Generals?
Maya, Softimage and Zbrush
What are your hobbies?
I like the outdoors but I also like to build plastic model kits of WWII German armour when I am not looking after my little girl.
What’s the best thing about Heroes & Generals?
WWII what more can I say.
What’s the best thing about working at Reto-Moto?
Having great support for something I love to do.
What are you working on right now?
Guns, guns and more guns.
What are your favorite games of all time?
I have a few ZX Spectrum and Commodore 64 games I love.
But more into this century I played a lot of Battlefield 2 and Company of Heroes.
What is your favorite movies?
Well I can’t say one movie but i generally love most WWII movies and I am not saying that because I am working on Heroes and Generals.