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Author Archive for: ‘Reto.Gargamel’

Come Test the New Update to Newgarden Tonight!

Attention troops! This evening at 18:00 (Central European Time), we are opening one of our test servers, “Stable“, to the public for a special stress test of a new update to the Newgarden build. Come join us tonight and you will get to try the new matchmaking function. Read on for details…

The servers opens today at:

PST EST CET UTC / GMT
Tuesday the 14th of January 9:00 am 12:00 pm 18:00 17:00

PST = Pacific Standard Time (US westcoast)
EST = Eastern
StandardTime (US eastcoast)
CET = Central European Time (Central europe)
UTC = Coordinated Universal Time (Server time) / GMT = Greenwich Mean Time

Note: If you try to join Stable before it is open, you will land on the “Server Is Down for Maintenance” page.

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Half the Battle – Blog Index

I look around me and I see a lot of new faces. Lots of green recruits looking to improve their efficiency in combat! War is dirty business, and there is a lot to learn. Luckily I have been posting gameplay advice in a semi-regular blog column called Half the Battle for a little while now, and in order for you to find these posts more easily, I organized them in a convenient index page on our wiki.

Remember that you can send me a private message on the Heroes & Generals Forum if you have ideas for topics that you would like to see discussed in Half the Battle. Stay tuned for more!

Fighter Dispersal Pens: Some History

If you have had the opportunity to play on the new airfield map, you will probably have wondered about the strange fortifications which look like above-ground tunnels or hollowed-out hills. What are they for? Did our level designer just make these up or did they really exist during WWII? Let’s find out!

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Combat Ribbons: How Do They Work?

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process.

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Half the Battle: Squad Tactics 1 – Using Map Coordinates

By popular demand, I am launching a series of blog posts about squad tactics, which is to say tips on how to function better as a team. This week I want to draw your attention to the grid coordinates found on the in-game map. You will see that they can function as a very efficient tool for quick communication.

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Newgarden Feature: Hit Feedback Sounds

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.

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Newgarden Feature: Prone Movement

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself…

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Newgarden Feature: Assault Team Priority

In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work…

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What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!