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Author Archive for: ‘Reto.Gargamel’

Weapon Files: MG 34

Moving on from submachine guns , let us take a look at the light machine guns available from the armory. We will begin with the fearsome MG 34.

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Weapon Files: Thompson M1A1

After looking at the German MP 40, it is only logical to follow up with a few words about the iconic “Chicago Typewriter”, that is to say, the Thompson M1A1.

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Weapon Files: MP 40

Welcome to the second installment of the Weapon Files. Yesterday we introduced this new section of the Heroes & Generals news blog with a discussion about weapon ranges. Now it is time for serious business. We’ll begin by revisiting one of the most popular weapons in the game: the dreaded Maschinenpistole 40 !

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Weapon Files: Range

Welcome to a new section of the Heroes & Generals news blog, the Weapon Files. As the name implies, we will use this series of posts to review the armament available to your soldiers and discuss the characteristics of individual weapons. We will start with a brief introduction about weapon ranges. As is often the case, pictures can explain this concept better than words.

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Oster Feature: Queue for Missions

More new stuff? Yep, more new stuff! Yesterday we looked at the much talked-about vehicle unlock feature which will be introduced in the Oster build. Today we’ll quickly introduce two very practical novelties: the ability to queue for missions when they are already full, and the ability to queue for a friend’s mission.

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Oster Features: Vehicle Theft, Vehicle Icons & New HUD Messages

By now we have covered most of the nice new features you will find in the “O” build of Heroes & Generals: new LMGs, the infamous Panzerschreck, Mechanized Recon ATs with 2 new vehicles, a new career selection menu, supply crates on cars, new buildings on the Airfield map and on the Skirmish maps, improved realism for Heroes as well as adjusted damage values for weapons. But wait! There’s more! We’re also going to introduce a new way to interact with vehicles, in particular when it comes to stealing them… and we have added some features to the head-up display, too!

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Oster Feature: Firearm Tweaks & Buffed Grenades

Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!

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Oster Feature: Hero Iteration 2

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

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