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In the upcoming build named Rommel we are introducing a new addition to the strategic layer of the game – Expanded Victory Conditions.
We are changing the condition for winning a war in Rommel. Before we only had one capital per faction, and you could win by capturing the enemy capital. But now we have expanded the campaign map to a much larger part of Europe and there are now 15 capitals (and other strategically important cities) in total.
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…
As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle!
The German panzerschreck!
The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons are unlocked.
I look around me and I see a lot of new faces. Lots of green recruits looking to improve their efficiency in combat! War is dirty business, and there is a lot to learn. Luckily I have been posting gameplay advice in a semi-regular blog column called Half the Battle for a little while now, and in order for you to find these posts more easily, I organized them in a convenient index page on our wiki.
Remember that you can send me a private message on the Heroes & Generals Forum if you have ideas for topics that you would like to see discussed in Half the Battle. Stay tuned for more!