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In the coming update named Bauer (after the German soldier Ludwig Bauer) we’re adding a brand-new MUCH REQUESTED vehicle to the game.
The German, Panzerkampfwagen Panther Ausf. G!
The Panther was created as a direct response to the threat from the Soviet T-34 family of tanks. It is protected with 80mm sloped frontal armor and armed with a fearsome 75mm KwK42 L/70 cannon. While it was intended to replace both the Panzer III & the Panzer IV families of tanks, it ended up serving alongside both the Panzer IV and the heavier Tiger tanks until the end of the war.
Speaking of walking, we have improved the inverse kinematics for the characters making them look much better when turning (banking) and standing on sloped surfaces. So as soon as the Utz Update rolls out, everybody will look much better. Take a look below!
NB: No catcalling at your fellow soldiers please!
Having recently looked at the new Infantry Uniform Variations for the Germans and American it is time to present a line-up of the soldiers of the Soviet faction.
Read more for details of the how the various soldiers and their variations look!
In the upcoming build named Rommel we are introducing a new addition to the strategic layer of the game – Expanded Victory Conditions.
We are changing the condition for winning a war in Rommel. Before we only had one capital per faction, and you could win by capturing the enemy capital. But now we have expanded the campaign map to a much larger part of Europe and there are now 15 capitals (and other strategically important cities) in total.
You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…