We have had a good amount of feedback from our fanbase about everything from armor thickness to how time in the game should work and finally new features that would help make the campaign part better. If there’s something I like, it’s suggestions about the campaign section, because that’s what I’m working on!
We had a group of around 30 people help us playtest the campaign and they answered a questionnaire afterwards. From the answers we found that searching for assault teams, cities (battlefields) and a log of what was going on was the most requested. We then decided to look in to that and I’m here to talk about just those 3 items!
Adding more interface
We’ve tried to keep it as simple as possible, so we’ve added the new search section here:
When you click on it, you’ll see this:
You can click on Battlefields and go to the following:
How to use them
We have tried to make them as simple and useful as possible, when you click on the assault team or battlefield you want to find, then it centers the map on the location of what you chose:
You can also filter the list of battlefields, so its less overwhelming to find a city you’re going to attack:
You mentioned a log, what’s that about?
When anyone is playing the game, sends an assault team to a city to defend and then goes away for half an hour and comes back and can’t find their assault team, they would like to know exactly what happened.
We are taking the first steps of making a log of what happens to assault teams, cities that your faction owns and battles won / lost. So that you can come into the game and immediately get a list of changes since you last played the game. This requires a lot of data catching and is therefore not implemented yet.
So when can I use the new features?
They are coming with the next build! I can’t say exactly when that is, but it’s soon!
I hope you enjoyed reading about the new features and I look forward to telling you more about what we are planning on getting into the game at a later point in time!