Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our incredibly super-fast mastercoder, IT Architect Prakash Prasad aka. Reto.Indusninja.
First of all, what is your gamertag in Heroes & Generals, and what’s the story?
Until two days ago, it was “Reto.Prakash”. But now I changed it to the one that I prefer – “Reto.Indusninja”. The name derives from Indus river, which also is the reason why India’s called what it is now. And yes, I am a ninja from India.
What is your position at Reto-Moto?
I’m the IT Architech at Reto-Moto. I’m working on creating the system that runs in the background to support game actions and integrates different parts of Heroes & Generals. What that translates to is that I work on the strategy game’s logic and how the actions in the strategy game affect the action game and vice versa.
For how long have you been working here?
I’ve been working here since November 2011.
What games have you worked on?
While this is my first job in the games industry, I’ve been working on several games over the last two years. Mostly small scale, casual games – almost all made within the short timeframe of 2-3 months. Head over to my youtube channel and take a look at some of those games – http://www.youtube.com/prakashf1
Which tools do you use for making Heroes & Generals?
The most important one is definitely Microsoft’s Visual Studio (love that thing). We primarily use C# as the language of choice for the game’s backend logic and for making utility tools for the development team. And for those rare occasions that I delve into Flash programming – Flash Builder is the tool of choice. As for other tools – there’s Perforce (for source code versioning), Microsoft’s Remote Desktop Connection tool (for server management) and good old Notepad++ (for light reading of log files and python scripts).
What are your hobbies?
Games, of course. I play some of the casual and indie games as well as a lot of strategy games. However, I’m a massive photography buff too. And I mean HUGE! Travelling is another that goes hand-in-hand with photography. I’ve recently started doing some rock climbing (bouldering) that has a game-like satisfaction feedback-loop to physical exercise – climbing a route brings satisfaction of solving a puzzle as well as accomplishing a goal.
What’s the best thing about Heroes & Generals?
The strategy game. I know, I know… it doesn’t do anything right now. But trust me that thing is a Pandora’s box of unimaginable options and I’m drooling over the keyboard right now thinking how I will flank around to shock the allied forces. They won’t even see it coming. Muhahahahaha… haha.. ha.. ha…. More menacing laughter to follow…
What’s the best thing about working at Reto-Moto?
The kit – I get to code while wearing a bunny costume! Just kidding, I mean my work computer. They’re over the top for programming, but when it comes to playing Heroes & Generals – boy. Plus, I love how Reto.Colding shoots me 10 times and congratulates me on chat the next time when I get him. The sense of accomplishment is immense :)
What are you working on right now?
We’ve made certain changes to the base framework for the strategy game, which means that right now we’re retesting the existing features and updating them accordingly. Apart from that, I’m working on certain game features such as allowing players to search for their friends and add them to a subscription list, moving fighter squadrons on the strategy map, and allowing players to customize their character’s look and loadout.
What are your favorite games of all time?
Portal comes straight to mind. In fact almost everything from Valve is an automatic addition to this list. Civilization always eats away time. Contra holds a special place in my heart too – I used to play it in arcades when younger, and it was just so hard. And Colin McRae Rally 2 – racing games have always been a guilty pleasure and Codemasters just do them very well.
What is your favorite movie?