In the upcoming build named Rommel we are introducing a new addition to the strategic layer of the game – Expanded Victory Conditions.
We are changing the condition for winning a war in Rommel. Before we only had one capital per faction, and you could win by capturing the enemy capital. But now we have expanded the campaign map to a much larger part of Europe and there are now 15 capitals (and other strategically important cities) in total.
When a war starts, each faction controls one capital each – Berlin for the German faction and London for the US faction as usual. But in order to win a war, your faction has to either capture and control 12 strategically important cities OR ensure that the enemy faction doesn’t own ANY.
This will help spread out the frontlines and give generals more options for clever strategies, breakthroughs and pincer movements.
Deploying Assault Teams
When you deploy your assault teams you choose to deploy from any one of these cities your faction controls, but you will be supplied from the closest one. So if I, for example, deploy my Assault Team in Copenhagen and liberate the neutral capital of Oslo I will now be supplied from there EVEN if the sneaky enemy cuts my supply connection back to Copenhagen. How units are kept in supply is something we will continue to work on in future builds.