Notice that silence? You can hear flies buzzing. There are thousands of boots lined up on the landing strip but no movement, not a sound. The atmosphere is heavy with the authoritative presence of the lone character who is just now stepping out of his personal transport. Who commands such obedience and discipline? The General, that’s who!
With the imminent arrival of the aptly-named Rommel build, the time has come to unveil a major change in the strategy portion of Heroes & Generals: namely, that Officers and Generals will now be actual characters, with direct command of their own Assault Teams. This means new ranks will now become available. So how does it work? Read on.
The most noticeable transformation in the Rommel build will be that Assault Teams will henceforth be assigned to an Officer character. Characters rank 12 and up will gain the ability to “equip” Assault Teams through the new Assault Teams menu. Field Officers (ranks 12-14) and Company Officers (ranks 15-17) can only deploy Assault Teams belonging to the same branch of the army as them: Tankers command Armor, Pilots command Fighter Squadrons, and so on.
When they reach rank 17 (Colonel/Oberst), they will unlock the option to become Generals. A General character no longer participates directly in combat. Instead, he gains the ability to command units in all branches. Instead of leveling up in action, a General will earn experience from the enemies destroyed by his troops. You will get more experience if your troops are victorious against a stronger enemy (i.e. Infantry vs. Armor).
Lower-ranking Officers will also earn some experience through the actions of their Assault Teams, but this will be limited by the fact that they can’t command as many men as a General. The size and number of Assault Teams a character can deploy is determined by how many Command Points he has unlocked. These points work exactly like Equipment Points, but are used to “equip” Assault Teams.
Stay tuned for more Rommel features!