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Weapon File: Scoped Karabiner 98 Kurz

Yesterday we talked about the scoped M1903, so now we’ll say a few words about its German cousin, the scoped Karabiner 98 kurz.

Mit Einem Zielfernrohr, Bitte.

You may question whether Major Erwin König, Vasily Zaytsev’s nemesis, ever really existed — but one thing is certain: if he did he would have fired a Karabiner 98. This bolt-action rifle was the standard-issue service rifle of the Wehrmacht from 1935 to 1945; more than 14 million were manufactured, and around 100,000 of these were fitted with telescopic sights.

The sniper variant of the Kar 98, just like its US equivalent, has to be loaded one bullet at a time, as opposed to popping in a 5-round stripper clip (which is how the standard, unscoped Kar98 is loaded). This is because the scope is partially obstructing access to the magazine, forcing you to insert bullets sideways. Also, because you can’t shoulder-fire without aiming through the scope, close combat is not the kind of situation where you will want to employ this rifle.

However, if you have access to a fast vehicle, you can scout ahead of your infantry and find a nice vantage point from which to spot advancing enemy troops, and with carefully-aimed 7.92 mm bullets, deny them access to the next capture point. Remember that you can adjust your sights by pressing the space bar while in aim mode, to bring the right distance into focus.

Stay tuned for more!

  1. avatarTheNewLagConspiracy05-03-2014

    The markings in the sight are not very precise, and this has cost me many potential shots that would have hit if I were to use a US style sight. But this is the historically correct sight, so I guess this problem has no solution.

    • avatarTadamichi_Kuribayashi05-03-2014

      I dont find it so much that the german style reticle is the problem. Its more that the sight reticle is too thick to be extremely precise. Also the hitboxes are kinda messed up and even though you hit them it doesnt register alot of the times.

      • avatarzerov2505-05-2014

        The old smaller sight was way better than this huge one, hopefully they will patch to the old one or at least improve this one.

      • avatarTheNewLagConspiracy05-05-2014

        I say they make the markings thinner and make it easier to find the centre of it somehow(make the horizontal ones longer so there is this little tiny hole which makes aiming easier?).

  2. avatarHolsten9905-04-2014

    US scope is much better. And as to “historically correct” … see Pz1. Probably too many wars won by axis …

  3. avatarpade4utoday05-05-2014

    reto I looked at some old alpha vids you guys made and surprisingly you guys used to work on the capital maps, are you guys by chance still working on it or is it just put on hold?

    • avatarReto.Robotron300005-05-2014

      Unfortunately they are on hold at the moment. It is something we REALLY want to do, and we have a lot of exciting plans for. So we did some tests and found out that we needed to go back to the drawing board to make sure they were both fun to play and that we could explain how they work as well.

      • avatarTheNewLagConspiracy05-05-2014

        You hinted at random terrain generation, with major cities like Paris having special parameters in the generation which absolutely made sure things like the Eiffel Tower would be spawned. Is this also still in the pipeline or has it been dropped entirely?

  4. avatarshogun_liquid05-06-2014

    I think the solution would be less opacity for the sights. Both for the Allied and Axis sniper reticules

  5. avatarPFAHLMANN05-07-2014

    you are not suppose to see the side of the scope tube, unless your line of sight is in an angle with the centerline of the tube…..also, the wiew should fill out the whole tube circle, not just two third of it….
    should keep as realistic as possible….

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