Yesterday we gave you a glimpse of the new character iteration which will improve the realism when aiming your weapon in the Oster build. This will have a noticeable impact on the dynamics of firefights, but it won’t be the only thing that changes when it comes to weapon simulations. Our game design team has gone through the weapon range and damage values, and made some adjustments. In addition, grenades have been made more deadly!
Damage and Range
Let’s begin with the biggest news: most of the veterans among you will be happy to hear that, starting in Oster, it will no longer be possible to modify a semi-automatic rifle into a one-shot-kill weapon. In other words, the M1 Garand and the Gewehr 43, even fitted with the most powerful weapon modifications, will not kill with a single shot to the body anymore. This has been achieved by reducing these rifle’s base damage a little, and adjusting for range.
Only a maxed out bolt-action rifle (Kar 98 or M1903) will still have the potential to inflict one-shot kills. However, the gold Heavy Set combat badge will negate the extra damage dealt out by a one-shot-kill BA rifle, just enough so that you can survive the first shot (unless it’s a headshot, of course). On a related note, our action devs also fixed a bug which cancelled the weapon damage falloff over range for some weapons.
Damage falloff? Was ist das? Well, without getting into details (because it’s Friday), weapons have a certain range beyond which the damage inflicted by their bullets begins to decrease as the distance increases. For close combat weapons like pistols and SMGs, this means short range (roughly 30 m). Semi-auto rifles and LMGs are medium-range weapons and deal maximum damage up to approximately 100 m. Bolt-action and sniper rifles do not incur damage falloff until 200 m. These differences will become more apparent in Oster.
Fire in the Hole!
What about grenades, you ask? We have cool news here too: we programmed a new way to calculate how grenades damage their targets. In Oster, when a grenade explodes, it doesn’t just affect a certain radius. It also takes obstacles into consideration, so a grenade will only hurt you if there is a direct line of sight between the flying shrapnel and you. And you will want to take cover: grenades now kill at a greater range! So when you need to clear a room, you’ll know what to use…
On the other hand, we have somewhat reduced the damage dealt to infantry by anti-tank weapons, and starting in Oster they can only be fired in aim mode. This goes for the Panzerfaust, the Bazooka and the Panzerschreck.
Stay tuned for more Oster features!