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Oster Feature: Hero Iteration 2

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

A Matter of Point of View

The illusion of an immersive 3D environment is much more convincing if you can look down at your virtual self and see that you are indeed walking in water. But we didn’t just “add feet”. The new hero iteration involves a whole new way of interacting with your environment, in particular when it comes to aiming.

Pictures describe this better than words; suffice to say that in all builds before Oster, the 1st-person camera was not where the 3rd-person character model’s eye should be. This made it possible to unknowingly “glitch through” some edges, as illustrated below, especially when crouching. In this example, the German Rifleman assumes he’s aiming over the edge of the train platform — at least that’s what he can tell from his point of view. But for everybody else, he is poking his rifle right through the obstacle. This created situations where you apparently got shot by the top of a helmet, and fueled quite a few accusations of “wallhacking”.

In Oster, this is a thing of the past. Not only is your 1st-person view an accurate representation of the way you are positioned, now your character will also pull his weapon back when he is unable to shoulder it, for example when pressed against a wall. The crosshairs will also disappear when you are unable to fire.

In addition to this, bullets in Oster are now really fired from your gun — not from the camera, as was previously the case. This means that if you are shooting from the hip instead of using aim mode, your bullets will not necessarily land where your crosshairs are pointing (that is, not exactly the center of the screen).

In hip fire mode, the camera’s line of sight and the weapon’s line of sight will intersect at the distance indicated in the bottom-right corner of your screen.

Weapon Pickup

Another tweak to hero gameplay is that you will now no longer drop your main weapon when picking up weapons you find lying around on the battlefield. Your main weapon is considered “strapped” to you. So how does this work? Let’s say my main weapon is a M1918 machine gun, and I really need to pick up a Panzerfaust to defend myself against incoming armored vehicles. I will grab the Panzerfaust and keep carrying it until I cycle through my weapons again. If I select my main weapon, I will drop the one I was temporarily carrying. Neat huh?

Stay tuned for more Oster features!

  1. aufar100aufar10004-03-2014

    LOVE TO SEE THIS!!.

    I have a question. If i crouch or prone or stand while in steady (not moving) using hip fire. Will it be reduce to 50 Meter too?

    • Reto.GargamelReto.Gargamel04-03-2014

      In the example above I was using an SMG. The range will vary from one weapon to another.

  2. DondergodDondergod04-03-2014

    You can set the range yourself, aim down sights and then press space.

    http://forum.heroesandgenerals.com/viewtopic.php?f=65&p=144017#p144017
    This is how I understand it

    • Reto.GargamelReto.Gargamel04-03-2014

      Well I had to run a test of my own to make sure, and yes, the range you set in aim mode does affect how you shoot in hip fire mode. But even at medium range (around 100 m for example) the difference is not very noticeable.

  3. EvoThalEvoThal04-03-2014

    “I will grab the Panzerfaust and keep carrying it until I cycle through my weapons again. If I select my main weapon, I will drop the one I was temporarily carrying. Neat huh?”

    Thank God for this news!!

  4. hchrishchris04-03-2014

    This sounds FANTASTIC!!

    Cannot wait to try out the Oster build!

  5. joker16joker1604-03-2014

    Is there a release date for the update or an expected date

    • NevetosNevetos04-03-2014

      It will be done when its done.

  6. NevetosNevetos04-03-2014

    Ahhhh yes. Now hit boxes wont really be of nuisance anymore as well =D

  7. sniper23sniper2304-03-2014

    So , our doesn’t flying anymore ? I mean can we see our characters LEGS ?

    • sniper23sniper2304-03-2014

      OUR CHARACTERS flying anymore ?

  8. iPenetratoriPenetrator04-03-2014

    I thought RETO not already able to surprise I was wrong, you rock!

  9. Pvt_LarryPvt_Larry04-03-2014

    You guys are really on the ball with Oster, keep up the good work!

  10. RichFriendRichFriend04-03-2014

    Faith restored, nice job RETO

  11. deathmachineptdeathmachinept04-03-2014

    Wasn’t expecting this, it’s a good surprise many of these oster features have been asked from the community for a long time good job, keep going on this track.

  12. CurstCurst04-04-2014

    Ok, now I’m convinced that Oster is going to be totally Awesome.

    I want M1 Carbine and a new faction next. ^^ :P

    • ChrisofIowaChrisofIowa04-04-2014

      IKR Oster just have so many surprises
      as for the M1 Carbine yes please.

  13. HowAboutHowAbout04-04-2014

    WOW! Why did I ever believe that Newgarden was awesome build?!

  14. BloodskyBloodsky04-05-2014

    Wow, this is going to be amazing! No more camera abuse!

  15. McCloskeyMcCloskey04-05-2014

    This is the reason I’ll be installing this game again. Awesome.

  16. able6able604-10-2014

    Very … Very cool!

  17. SirFrancisBaconSirFrancisBacon04-17-2014

    I CAN SEE MY FEET NOW?! THAT’S OP!

What are you waiting for soldier? We need heroes on the battlefield and generals to lead them!