Last time I showed you how to look for your friends. Today I will discuss something a little bit more advanced: the different ways a soldier earns experience.
Some Experience with Warfare Required
I have recently receieved some questions from distressed players who believed that their experience had suddenly decreased after they leveled up. Why would they think that? Because the experience progress bar displays a simplified view of what is going on behind the scenes.
There are 2 types of experience in Heroes & Generals: Combat experience and Tactical experience, each progressing independently. It is not displayed as such, but your soldier’s total rank (which corresponds to his insignia) is the sum of Tactical rank + Combat rank.
Combat experience is gained mostly by killing enemies and destroying enemy vehicles, but you will also earn Combat experience based on the time you spent in action games, the damage you dealt and the number of battles in which you took part.
Tactical experience, on the other hand, is gained by capturing control points and objectives, assisting captures, or killing enemies while capturing. You also earn Tactical experience for victories.
Where it can get confusing is that sometimes you level up because you gained 1 Tactical rank, and sometimes because you gained 1 Combat rank. In the example below, it may seem like experience suddenly drops from 160 to 75. But look more closely…
When you drag your mouse pointer over the experience score on your character progression tree, it will say “you are closest to achieving a [Combat/Tactical] rank”, depending on which kind of experience will help you reach the next rank quicker. This is why you saw the number of points go down: this soldier leveled up when he reached 700 Combat XP, but now the score that is being displayed is Tactical XP, and he only needs 150 of those points to reach the next level.
After a while, ranking up with Combat experience takes more and more time, as the amount of kills required to level up increases.
This is where Tactical experience becomes an incentive for players to not only focus on destroying enemies, but also on winning the battle by risking their lives in capturing objectives.
Below is a list of the various factors contributing to experience gain.
- player kills
- savior kills
- battles participated
- time played
- damage dealt
- enemy armor and airplane kills*
* The current rule is that experience is earned for destroying vehicles if they belong to the enemy faction, but this may change in the not too distant future.
Negative Combat experience
- deaths (minor amount of experience deducted)
- teamkills (bigger penalty)
- control points captured
- mission objectives (a.k.a. “resources”) captured
- capture assists
- influence on capture (how much you contributed to a capture)
- killing enemies while capturing
- battles won
Stay tuned for more!