The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects.
If you’ve been playing Heroes & Generals these past few days, you may already have noticed that enemy characters now scream or groan when your bullets hit them. These are specific sound effects that are triggered when you score a hit. They differ from other sound effects in three ways:
- only you can hear them;
- you can hear them regardless of distance;
- this is the most important part: these sound effects only play when a hit is confirmed by the game server
Whereas the sounds of gunfire or approaching vehicles are triggered locally when your game client determines that you are close enough to the source to hear them, the “urgh!” of a wounded enemy is only played when the game server sends a confirmation that you hit someone. This means that, even with a bad connection, you will not hear this sound unless your hit counts. This also means you can shoot through thick fog at unseen soldiers and know for certain when your bullets find their target.
You can hear some examples of the new sound effects in this short video: