The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!
Character Progression and new Combat Ribbons & Badges
The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character Progression Part 1, Part 2 & Part 3.
NB: For specific information on how the conversion of existing characters work take a look here.
New Airfield Map
The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.
New game interface
We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.
New Pz.I & Pz.III textures
On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)
Improved Low Quality Render
We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.
There is of course much more happening in the build, so continue reading for more details…
Here is a list of some additional features in the Newgarden build.
- Map rotation – Maps rotated on the campaign map reflects in the action game
- New ingame map – easier to use, better (smaller) grid, zoom on own position.
- New Gunshots stereo Sound
- Assault Team Priority fixes
- Prone turn (seemingly small, but a favorite of ours!)
The Mobile Command app moves along on its own release cycle (when at all possible) so the current version is compatible with the Newgarden build when it goes live. The newest version contains the rotated maps, as well as a few bug fixes on both iOS and Android.
For a more detailed changelog take a look here: Changelog on the wiki.