No war game would be complete without some destruction effects! With the upcoming Manstein build, we can at last announce the first iteration of our destruction physics: now wooden fences can be blown up and plowed through. Even gunfire damages them, if you’re ready to waste a few bullets!
When Manstein hits the servers, you will finally be able to enjoy the satisfaction of running right through those inconvenient fences with your favorite motor vehicle. This has been a widely-requested feature, so we have no doubt we’ll be seeing quite a few tankers making a “little detour” just to vandalize some unfortunate farmer’s property. Don’t worry, we’ll send you the bill ;)
Or you can also use the fences for target practice…
The first iteration of the destruction physics will only include fences, but we intend to expand it, adding more destructible elements to the enviroment. As we mentioned in our Developer Q&A Fall 2013 – Part 4, this will come with certain conditions: players need to be able to understand from a distance whether an object is something that can be destroyed, the physics have to make sense and be consistent, and the level of detail in the destruction effects must not drag down performance.
…And A Quick Note About the Assault Mission Clock
Yeah, we’re gonna just squeeze that one in here, because there’s not really enough to say about this to make a separate blog post! So here’s what’s new about the mission clock in Manstein: during an Assault, when the attacking faction seizes a mission objective, the clock will no longer stop; instead it will run at half speed. 10 minutes remaining will count as 20, for as long as the attackers can hold one objective (the exact clock slowdown ratio may be tweaked later, if need be). But the clock will never stop running. Why? Because we believe there should be additional pressure on the attackers, so they don’t just sit back when they capture the first objective and try to wear down the defenders with an eternal stalemate. This should make the game more interesting for everyone, no matter which faction is ahead.