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Intelligence Bulletin Vol 3 * No 29

We are lurking! After the release of the build you might have noticed a lot less happening on the blog, that is because we like the new build as much as you do and spend all our waking hours playing the game, both on our Reto. accounts and lurking on other accounts getting as indepth a feel of how you like the build as possible. And yeah, we are just as happy with it as you are, but alas, we cannot just sit around and play games. We have to build it. So we are now shifting our primary focus back on development and we are hammering away at new features, stability etc.

Reto.vashu recently gathered 20!!! pages of questions from the forum and we are currently sorting them into groups based on whether they relate to the action game, strategy, bugs, general feedback etc. and I (Reto.Robotron3000 and Reto.Gargamel) just started pestering devs for answers that we can then translate from the long sequences of 0s & 1s and colourful squiggles the coders and graphics guys normally use for communication.

That is all from me, have a great week everybody! :-)

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Team Debriefing

Game Management


Game Director


Programmer and Technical Lead




Project Coordinator
  • Meetings & Planning
  • Planning & Meetings

Action Game Team


Lead Animator


3D Artist


Gameplay Programmer


Gameplay Programmer
  • Terrain rendering stuff
  • Bug fixing
  • Partial State Networking code
  • Tiger Update, Recon Vehicle update
  • Videolog 8
  • Character progression
  • XP iteration

Graphics & Level Design Team


Lead Artist


Art Director


Level Designer


Lead Character Artist


Effects Dude
  • BUSY!
  • Complete rework of Mountain Town Map in progress
  • New fuel depot under construction
  • New train station under construction
  • Terrain optimizations – Add MORE mountain!
  • Adjusting Capture point distances
  • Adding more fun to Mountain map
  • Destruction prep
  • Impacts and HE explosions.

Campaign Team


Render Programmer


IT Architect


Flash Programmer


Server Programmer


Server Programmer


Mobile Programmer
  • Support tool design and implementation
  • Bugfixing (resolver on Leeb, Keating, and other stuff)
  • Fixed some Android bugs, finally found the problem with supplylinestatuses. [Leeb]
  • Updated some screens in the Flash client to use the new window layout.
  • Fixed random selection of server not being random enough
  • Prevention of Critical Crash work [Leeb]
  • UI overhaul work for coming builds
  • Planning new Character Progression system
  • Character Screen now remembers last selected soldier from last session in same browser.
  • Fix – Exceptions on Live server
  • Fix – AT reward logic
  • Bugfixing on live
  • Performance on staging
  • Work on first time player flow done
  • Components for UI

Sound Team


Lead Sound Designer


Audio Programmer
  • More stereo gun sounds; M1903, Thompson & Kar98
  • outsourcing brief
  • sounds for destructables
  • Armor model sounds
  • Leeb bug fixes

Community, QA & Support Team


Support Manager


Community Manager


QA Manager
  • ID’ing problems and issues with the build
  • Testing hotfixes
  • Forcing people to answer dev Q&A questions
  • Writing newsletter
  • Not celebrating Christmas yet

Misc. Team


IT Admin


Games Analyst


Web Developer


Senior Programmer
  • Reto.Jose_L – Performance optimize landing pages and fix bugs.
  • Stresstesting
  • Game analysis
  • Anti-Cheat
  1. FontanFontan09-17-2013

    one of the better builds for sure.

    “Tiger Update, Recon Vehicle update” … that sounds promising
    “sounds for destructables” … that sounds even better

    • Reto.Robotron3000Reto.Robotron300009-18-2013

      The new graphical updates looks nice. I hope you will enjoy them – The tiger is one of the oldest models in the game.

  2. BlaineUKBlaineUK09-17-2013

    “Character progression” – I’m kind of hoping this involves splitting Rifleman in three classes – Rifleman (for rifles), Assault (for all non-MG automatic weapons) and Machinegunner (for MGs) so we can better control the classes for an Infantry assault team, for example, ASSAULT, MACHINEGUNNER, RIFLEMAN, RIFLEMAN, RIFLEMAN, RIFLEMAN. Well, at least that’s what I’d love to see anyway to reduce the number of automatic weapons and having different ranks for each weapon type.

    • Pvt_LarryPvt_Larry09-17-2013

      I wouldn’t count on it friend; last Q&A reto said they weren’t planning set mg classes.

  3. patton1995patton199509-17-2013

    Sounds pretty cool … especially the recon vehicle :D

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