The way your assault teams earn warfunds has changed in the Leeb build, as we are moving towards a system which rewards risk-taking and initiative. This blog post is for you, Generals!
The French have a saying: L’argent est le nerf de la guerre. Money is the main nerve of warfare. Some battles are lost not because of lack of courage or inferior tactics, but for lack of proper supplies — that is to say, lack of money. In Heroes & Generals, this means warfunds. Warfunds are the Generals’ currency, with which they purchase assault teams, upgrade them in size and equipment, and most importantly, resupply them.
In case you just got here, I’ll quickly go over the basics once more. Warfunds are earned by your assault teams as a reward for taking part in combat. Battle rewards have two components:
- The participation bonus: what your AT earns for just showing up… well, not exactly: it has to lose at least one of its soldiers to be considered has having fought in the battle. This is valid for both auto-resolved battles and played (FPS) battles.
- The victory bonus: as the name implies, this is an extra reward for defeating the enemy.
No Pain, No Gain
So what’s changed in Leeb? Well, if you take a look at this convenient table, you will notice that the less expensive assault teams (Guard, Infantry, Anti-Tank Infantry, Recon, etc) are now earning more for participating in combat, but less for winning, whereas the opposite is true for the more expensive ATs. Those Heavy Armor units are costly to deploy, but now they earn significantly more for winning.
The last two columns in the table highlight the differences between assault team types by providing two income scenarios. Income is understood here as what you earn from one battle, minus what you spend to fully resupply your AT.
- In the best case income scenario, your AT only loses that one soldier, so the cost of resupplying is an absolute minimum, represented here by 1% (which is an approximate value).
- In the worst case income scenario, you lose the battle and your entire AT. You earn only the participation reward, and need to fully resupply.
As you can see, the higher the risk, the higher the reward. Use your elite unit unwisely, and it will end up draining your budget. But lead it to victory, and it will earn you substantial rewards. And there’s one more thing to consider: players who purchase a Veteran Membership earn more warfunds for both victory and participation.
Of course, the warfunds system, like many other features, is still in development and may require some further adjustments. Stay tuned!