As promised in the last post I will now go through the 5 attack lines on the map and try to illustrate some of the upcoming changes in more detail. Enjoy!
The area between A2 and A3 has gotten a hill sneaking across the road, while the road leading towards A3 is more sunken into the terrain, secluded with shrubbery and bushes.
Versus the old version below:
The forest on the right side of the road towards the church is bigger. The forest on the left side stretches up at the end towards the church grounds. Defender emergency spawns have been moved into this forest. I am looking forward to seeing some new scenarios unfold in this part of town! First the new and then the old version for comparison:
Furthermore, the hill by the river bank in the south pulls away from the A-line road and no longer dips as steeply towards the river as it used to. The stairs by the Pontoon house capture point have been removed.
You’ll notice some areas that are more bulgy, for instance in the hill leading down to pontoon bridge from B2. If you choose to drive off-road, be careful with your vehicle! On the safer hand, enjoy a nice crawl from mound to mound with your soldier:
The Iron bridge now provides more obstacles on both sides of its entry points.
I’ve added some small islands in the river. Of special interest might be the new island to the south of the village. Bring a tank from the east and check out the view. The terrain has been sunken a bit at the river bank in a direction from C2 and the new forest found there opens to reveal the island entry area. Oh, and speaking of C2 – the fences by C2 has been updated and has an opening to allow vehicles entering, while we wait for fence-destruction to make its appearance.
We’ve added a “lip” by the stone bridge for infantry to take cover, and the forest edge has been pulled closer to the water on both sides of the west side of the bridge.
Versus the Jefferson version:
On the west side of the river crossing, around E3, the terrain has gotten some variations on both sides of the road and onwards toward the river, and the road leading down to the E3 capture from E2 is steeper. The capture point has gotten some new props.
Capture point E4 (River crossing) has more forest cover down towards the water and less linear terrain:
And in the current build:
I am looking forward to hearing your thoughts on the new landscape in the forum. Finally, we have also made some changes to a lot of the capture area sizes, as well as knocking down a few walls in some of the houses that contain them! All of which you can read about in a future news post!
Update: Part 3 is here.