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H&G Newspaper 11: Fighting for every inch IJ49D13

From the desk of Dondergod:

Welcome to this new set-up for the newspaper. After a long time I want to give this another try, but this time, I will write much shorter articles. Most often only about 1 item. As always, if you’d like to write an article yourself, you can send it to [email protected] or notify me ingame for more information.

Heroes & Generals News

Vol.: 1. Issue: 11

During IJ49D13 (build Irwin, server Julius, war 49, Day 13) I decided to switch to my old Axis account again. I joined the matchmaking and got thrown into an airfield map. The Allies where attacking it with 3 infantry unit, and it was up to us to make them pay for every inch. After only 5 minutes, we had already pushed them back towards their access point, and that’s where we got into a stalemate. Without any real communication on our side, every German soldier spread out in a long line in front of our control point. Covering each others backs, we started moving up inch by inch, as the allied horde kept throwing infantry into our line. We lost a lot of men during our advance, but since we moved so slowly, each man that was lost could retake his position in less than a minute, and we kept pushing.

Our first real objective was the hill north-east of B2. The allied held it and the elevation gave them a small advantage. We killed allies left and right, but could not take control of it for at least the first 10 minutes. After that time-period, it became a conquested zone, both sides kept throwing infantry into it, but the fact that the axis had better teamwork and moved much more from cover to cover, quickly gave us the upper hand. With that hill in control, we could focus on their last stronghold. The allies started moving over our left flank, trying to shoot us in the side, and for the first few minutes it helped them greatly, until we sent some of our own guys to clean them up.

Since we now had created a half-moon formation around the enemy point, we started working on our final approach. Taking out the wandering allied soldiers at B1 first. Than we moved from tree to tree, closer to the access point. Within a few minutes we reached their first building, some allied soldiers with smg’s killed multiple brave German heroes. But for every soldier they had in the complex, we had three. It didn’t take long before we started taking their access point and pushed them off the map.

Volume: 1
Issue: 10
Year: 2013
Led by: Reto.Robotron3000
Community Editor: Dondergod
Written by: Dondergod

  1. PirikitumPirikitum05-29-2013

    NIce, glad you tryed to give it another shoot :). I like this little storys :)

  2. katthedemonkatthedemon05-29-2013

    allies throwing infantry at axis? i thought all they did was throwing stuarts and other tank at us and leave if the tactic doesnt work ^^

    at least that was my experience in 90% of the games played in irvin …

  3. evilsamarevilsamar05-29-2013

    Good idea with shorter ardticles cause in the previous newspapers I often got distracted

  4. routier1642routier164205-31-2013

    What version is that top screenshot from?
    The interface looks better than Irwin…..

    • DondergodDondergod05-31-2013

      I think it’s H build. Every time I see something interesting I make a screeny of it and save it for the newspapers.

      There has been a newspost last week about the HUD for J build, which will be looking a lot better again ;).

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