It’s a common question ingame, on the forums and pretty much everywhere: “What on earth are Warfunds?”
In this short article I am going to try and explain what you can use them for, how you earn them and share some strategies for a solid army.
The idea for warfunds is to add a deeper layer to the strategy game as the first iteration of a system of limiting supplies. It should make the strategy part more interesting, rather than just sending your limitless supply into combat. This new build will make it an important decision if you sent your tanks into battle A or into battle B. You could send them to A… but do you really need them there?
We have come to a stage where a lost battle, can actually be a win. If you managed to destroy a lot of tanks. The ‘heroic last stand’ can help your faction greatly.
What are Warfunds?
Simply said, they are the currency used by Generals. You can use them to buy assault team slots, assault teams, upgrade your teams and lastly resupply your units.
Now, these last few words make a lot of people worried.
‘Why should I pay for resources so noobs can waste them!’
An understandable question, but then again, what do you want to do otherwise with your warfunds? You can’t use them on weapons, on characters or whatsoever. You can buy new assault teams with them, but if you refuse to resupply them, why would you?
How do you earn Warfunds?
Every player gains a small amount of warfunds through combat. They aren’t enough to keep your assault teams rolling, but for new heroes it is a good motivation to buy some assault teams themselves.
You receive far more warfunds for simply sending your assault teams into combat.
The current earnings are simple:
You participate in a battle: 3000 (it counts as participating once your assault team starts losing supply)
You assault team helps winning the battle: 8500
Total (when won): 11.500
Reinforcing a full infantry unit will only cost you 1600 warfunds. This means you have a minimum profit of 1400, up to a positive result of 9900 (or even higher if your assault team doesn’t completely run out of supply after 1 battle)
How can I keep my assault teams supplied?
Like I told in the previous part, infantry units make profit, no matter if they win or lose. This profit you can use to resupply your more expensive units.
Medium-type units, like mechanised infantry or recon units, are mostly self-sufficient. Unless you go into a bad loss-streak they can keep themselves supplied. That’s why a good idea is, to have 1 infantry/guard unit per 2/3 medium-type units
Heavy-type units, tanks, paratroopers and fighers, these types are hard to keep supplied. Meaning it’s not wise to have more than 1 or 2 per 10 units.
Per heavy unit, you will need at least 3 infantry/guard units to be able to use your heavy unit on a regular basis.
What is good to know, is that the assault-team slots have become a lot cheaper. It is easy to get around 6-7 slots once you started with your first assault team. It is therefore wise to make the first 4 assault teams infantry/guards. They will give you a good profit to be sure to get to those 7 slots fast. After that it’s up to yourself, do you want to keep going low-cost units so you can get to the 10 slots fast. Or will you start building some heavier units.
Why are some units so expensive?
Mostly the paratroopers and medium tanks are known as hugely expensive. But don’t forget, Irwin build is only on the live servers for 2 days now. All prices are temporary and can be changed at every moment. Yesterday they mentioned they where going to keep the prices as they are for a few days, to gather some intel about them before making changes.
A lot of people started the build with invading the forums with rage posts. However, Reto-Moto will probably just ignore these posts. Far more effective is to make it into a good discussions. Share your opinions about what the costs should be according to you. Give the build some time to develop, adding warfunds was a big step and of course isn’t done right in 1 try. It needs balancing and we are the ones to push them into the right direction. Simply flame and you won’t get anything done.
Give it a chance and you might learn to love it. I myself think it will make the campaign a lot more interesting again. Cutting of forces, pocketing units to destroy hundreds or even thousands after 1 battle can make a huge impact on the war now.