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Wonderful World of Weapons – Gewehr 43

There are many different ways to building weapons in 3D. This is the general way I approach building a weapon. As some of you might have noticed from the weekly Intelligence Bulletins we have been working on getting a German semi-automatic into the game for quite some time. In this post I will explain a bit about how we go about getting the graphics done for a new weapon. So without further ado, take a look at the Gewehr 43 in progress.


First of all I gather as much reference material as I can find. It is very useful to go to Wikipedia and find basic information on the exact size, barrel length, calibre etc. From there I continue to look at specialist sites and books and once I have enough reference material I find the best side view of the the weapon.

I then create a back plate with my best side image of the G43 attached. As I have the correct size of the weapon I scale the image to fit the size perfectly. I can now start modelling. Yeah!!!

I build a rough block out of the weapon. I make sure I have all the geometry in place with the correct dimensions before I dive in with any details. I always build geometry as squares and triangles, this creates a good solid mesh so when I import and export to various software I do not have any errors. Below is a view of the back plate and the block out in front.

When I am happy with the block out and it all looks about right I then start adding the details and the model becomes High Resolution. I try to build the model as it looks in real life with every screw and washer being built. I could cheat and leave some of the geometry out and fake it when I create the textures, but I choose not to and always build what I can first. I do not really care about the polygon count at this time as computers today can totally handle it. However it is always best to keep your geometry on the lower side if you can help it but I do not tend to worry about it. Below are 3 fast renders showing the details in the high res model (you can click on the images to see a larger version).

Once the the high resolution model is created it is now time to build the game mesh which will be the actual mesh displayed in the game. We use the high resolution model to bake (transfer) all the information to the low resolution model (game mesh). By doing this we get all the round edges and shadows etc. I normally duplicate the high resolution model and then start removing the edges as much as I can while maintaining the shape.

Having the low resolution game mesh we are almost done, but we still need to build one additional version. This is the Level Of Detail model 1 (LOD1), an even lower resolution model which is used for models to appear at a distance when the finer details are not needed and will allow the game to run better with less memory used. The same system is used for characters and even animations – If a soldier is just 10mm tall on the screen there is no need to have for example finely detailed triggers, fingers or animated feet.

So when you see one model there has actually been three models built. And here they are together:

Next is texturing but that’s another story for another day.
Scratchliquid Out.. . .. click click beep. . . .

  1. zerov25zerov2503-21-2013

    What 3d software are you using? 3D StudioMax or Maya or..? And it’s nice too see so many details in the weapons, it is also important for the animation so it will be more realistic :)

  2. bushwackerbushwacker03-21-2013

    Good job, guys !
    Nice to see that the game will soon be the new content. !

  3. cRo4Ti4cRo4Ti403-22-2013

    allot players will dream well tonight

  4. kalashnjkovkalashnjkov03-22-2013

    Here it is,the German SVT-40

  5. PegoPego03-22-2013

    this is good. But i sens that there will be a alot of Allied crying if this is released without a Springfield M1903 Springfield.

    SO keep up the good Work Reto.Scratchliquil ! and Bring us an M1903 so the G43 can be released at the same time .

    shut up kalash…

    • DondergodDondergod03-22-2013

      Springfield has been named to also be in production, 99% sure it will enter the game together with the G43.

    • AquiliferXLegioAquiliferXLegio03-23-2013

      Suck your own balls, Pego< Kalashnjkov is right, Gewehr 43 (Kar 43) is almoust a full clone of Soviet SVT-40. Learn history of weapons, boy.

      • cylo233cylo23304-03-2013

        jep but the soviet army rejected it didnt they also its not a full clone it got some design changes that made it a bit better

  6. XestaXesta03-22-2013

    Oh GOD YES!

    Been waiting for this treasure since almost a year!

  7. CraneTYSCraneTYS03-22-2013

    Good screenshots hope you will release it soon, so i can change my signature=)

  8. Reto.ScratchliquidReto.Scratchliquid03-22-2013

    Thanks for the comments soldiers. Hope you enjoy using it. @zerov25 I am modeling in Maya. More great weapons to come! See you all in the zone. Liquid Out… . .

    • AquiliferXLegioAquiliferXLegio03-23-2013

      Reto.Scratchliquid, do you have an idea when the mighty SturmGewehr 44 (StG-44) is going to appear in the game? Or BaR (M1918A2) ??

  9. AuroN2AuroN203-22-2013

    any chance we will ever have a scoped gevehr aswell? :D?

  10. Reto.ScratchliquidReto.Scratchliquid03-22-2013

    @AuronN2. I hope so. It looks really cool with a scope.But we shall see soldier! Liquid Out.. .

  11. ApplayApplay03-22-2013

    Yes! More weapons… It looks sweet.

  12. CraneTYSCraneTYS03-22-2013

    Scoped semi-auto snipers is for pussies:3 Also now mg-42 or browning work in that role as well.

  13. micsal4micsal403-25-2013

    looks good to me

  14. Reto.ScratchliquidReto.Scratchliquid03-25-2013

    @AquiliferXlegic, I have looked in the armory and I can see these weapons on the shelves but it is very difficult for us to give you any time frame when we will be bringing these weapons out to play. But like you I am really looking forward to letting a few rounds off with these weapons. Liquid Out.. . . .

  15. k0tTyk0tTy03-26-2013

    NOT FAIR ! SIMPLY NOT FAIR! I DISAGREE WITH THIS! RETO MOTO TEAM YOU ARE NOT FAIR WITH ALLIES! WHY DO YOU GIVE THE GERMANS ALL THE WEAPONS?
    I HOPE THAT IF YOU GIVE THIS WEAPON FOR AXIS YOU WILL TAKE IN CONSIDERATIONS OF GIVING ALLIES THE ENFIELD. I really want you to take my message serious because all you guys did by now was in favour of Axis. STOP GIVING AXIS ALL THE LOVE AND GIVE SOME TO ALLIES AS WELL.

    Sincerly k0tTy ( ACTIVE PLAYER )

    • cylo233cylo23304-03-2013

      yeah the axis get all the love i mean its not like the allies started with a very accurate semiautimatic rifle that buttfucks the guys that play as germans in medium range hmmm what actually is in our favor oh yes the mg42 sorry that it actually fired that fast stop crying also the chances that we get the g43 and you guys get nothing is zero

  16. crixocrixo04-17-2013

    Very nice job Reto! …hope the paratroopers can get this as a starting weapon…

    Also Id like to say that we Axis dont get all the weapons…what kind of argument is that?
    We Axis are outgunned in light tanks, standard rank 1 refiles, AT mines and AP mines(if you consider Allied APmines are smaller so harder to spot that Axis APmines) That said pls stop crying Pvt Ryan!!!

    Also is there a chance we can get Lugers for officers or rank 8 players maybe?

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