NEWS

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Intelligence Bulletin Vol 3 * No 8

intelligencebulletingvol03no08 This week has seen the release of the first version of Heroes & Generals: Mobile Command for iOS devices. This allows you to follow the progress of the war and use the chat from your iPhone, iPad etc. The Android version is hot on the heels and is currently going through some last fixes to improve performance and stabilize it on more obscure devices. We plan to continually update Mobile Command to include more and more functionality depending both on what we think is cool, and the feedback we get from you guys.

We have also added a new “white background” version of the forum for those of you who prefer a dark text on a light background as opposed to the default. The style is called HeroesAndGenerals_light and you can use this link to take a look. If you want to change your account to use the light version pr. default, go to “User Control Panel -> Board Preferences”, and change “My Board Style” to “HeroesAndGenerals_light” or click here.

In addition we have been working hard behind the scenes scaling servers, optimizing performance, finding and fixing login (and other) bugs that shows up when we fill the wars up, and run multiple wars simultaneously.


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Developer Blogs this Week

The Planning Games

By Reto.KenSolo, Producer
“KenSolo talks about how we plan and schedule new features.” Read More

Mobile Command released for iOS

By Reto.Robotron3000, Community Manager & Game Designer
“Bring out your war-apples!” Read More

Team Debriefing

Design


Reto.RedBjarne

Game Director
“- Design and planning of new equipment system.”
“- Design and planning of Assault Team Insignia 1st implementation.”
“- Preparing all spreadsheets for triple-currency”
“- Optimizing warmap”
“- Finalized new workflow for terrain/leveldesign”
“- Listening to a lot of slayer”
“- Generals planning”
“- A lot of meetings”
“- Being puzzled over Sonys very-thin PS4 announcement.. why now?”
“- Been introduced to Vinnie Who and thought it was utter rubbish. Back to Slayer.”

Reto.Fleck

Level Designer
“- The ‘Leveldesign Department’ has worked on various issues regarding the Skirmish Maps – regarding spawn positions, obstacles etc. Besides that, I opened the can of worms containing bugs…”

Reto.Ratamahat

Level Designer
“- Worked on skirmish map”
“- Tested spawn positions script”

Reto.Robotron3000

Community Manager & Game Designer
“- Back from vacation and back in the trenches.”
“- Localization work.”
“- Equipment and loadout customization work”
“- Looking for something to censor, decided to censor all mentions of ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

Artists


Reto.Hr.Wille

3D Artist
“- GUI work and worked on the GUI”

Reto.Mato

Lead Character Artist
“- After creating so many binary cloth pieces and uniforms, I have decided to crochet scale replicas of all my own clothes in yellow wool yarn”
“- Or maybe Reto.Mato did not tell Robotron3000 what he had been doing so Robotron3000 made something up! You decide!”

Reto.Owleater

Art Director
“- I am an ARTISTE! I do not communicate in letters! So here is what I have been doing!”
▀▀, ▀ ▀ ▀ ▀,  & ▀▀▀▀▀▀▀▀▀

Reto.Colding

Lead Animator
“- “This week I have been involved in marketing stuff and planning””

Reto.Dave

Environment/Props/Concept Artist
“- Been doing forest test and research of ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ and barns”

Reto.BombeBo

Effects Dude
“- Testing of the new destruction system.”
“- Vacation. :)”

Reto.Scratchliquid

3D Artist
“- Behind enemy lines kicking up a fuss.”
“- Down to my last round.”
“Scratchliquid Out … beep …beep .. click”

Coders & QA


Reto.Goonstah

Programmer and Technical Lead
“- Stalwartly defending the servers against nasty bugs”
“- Backend work, improving reporting and feedback from servers.”

Reto.Hal9k

Render Programmer
“- Mostly planning ahead stuff”

Reto.Ogssan

Gameplay Programmer
“- [Guderian] Localization”
“- [Guderian] Localization”
“- [Guderian] Localization”
“- [Irwin] Equipment system design/planning”
“- [Irwin] Completed upload of character stats before match is over (This means that there is no longer a technical limitation to us locking your character until a battle is over)”

Reto.Leto

Gameplay Programmer
“- Finished tweaking the vehicles with Oggsan for the upcoming Hansen build.”
“- Tweaked the aim code for 3rd person aim.”
“- Started working on the Ladders for the next build”

Reto.Injection

Senior Programmer
“- Work on record-replay tool for Reto.Colding”
“- New resource system, vehicle wheels now work and can turn and stuff.”

Reto.Splixxen

Lead Tester
“- Trying to see how much testing can get done while suffering from the plague”

Reto.Indusninja

IT Architect
“- WarServer has optimized slot creation logic for ATs”
“- Localization of words ‘Reserve’ and ‘Supreme Command'”
“- Bug fix – deploying an AT can sometimes fail due to WarServer not knowing about player AT slots”
“- Test – creating tests for the WarServer, to make sure it works correctly.”

Reto.Vashu

Flash Programmer
“- Localization: Making things fit inside our boxes and adding more and proper localization for all kinds of places [Guderian]”
“- Login troubleshooting, added more debug info and fixed a bug with login [Guderian]”
“- Estimating tasks, seems I’m the bottleneck now :( [Irwin]”
“- Triple Currency implementation. We are adding a third currency for Assault Teams instead of using Credits. Along with Reto.Stenum and Reto.Redbjarne, we have dived into the wonderful world of implementation. Everything can be bought for gold or the ingame currency, so no more Gold only Character / Assault Team slots. Also the entire pricing structure has been overhauled and unified, so it’s much easier to update and maintain prices (Yay!) [Irwin]”
“- Unity of Command is fantastic! It’s like Panzer General come again [Sparetime leak]”

Reto.masterdisaster17

Server Programmer
“- Investigated and hopefully fixed login issues”
“- Fixed problems with stuck assault teams (Not directly, was caused by some basic database issues)”

Reto.stenum

Server Programmer
“- Hammered in the remaining tripple currency stuff, including parsing of the monolith that is the weapon mods pricing document.”
“- Had some meetings about insignias, and got some initial work done”
“- More meetings and planning”

Reto.sNell

Mobile Programmer
“- Finally released the iOS app on the App Store.”
“- Already fixed most of the bugs in the version that was released, the next one is in review.
“- Got the Android version ready for internal testing. “

Sound


Reto.Draebesmoelf

Lead Sound Designer
“- This week I have been creating and producing sound for our forthcoming trailer.”

Reto.Lord

Audio Programmer
“- Working on steam integration”

Management, IT & support


Reto.KenSolo

Producer
“- Planning and Meetings”
“- Meeting and Plannings”

Reto.Hansg

IT Admin
“- Built new workstation.”
“- Built new workstation.”
“- Built new ftp/Hansoft server.”
“- Full backup of Perforce.”
“- Order to new game servers in Russia.”
“- Order one new game server in Amsterdam.”
“- Check that the web service running smooth (memory use and trafic load).”
“- Planning of 6 new servers to buildbot.”
“- Various IT stuff.”

Reto.Lusa

Project Coordinator
“- Tried (unsuccesfully so far) to convince Reto.Owleater to communicate using words and not only express his ideas through interpretative dance and small colored ASCII characters that does not make any sense!”

Reto.Bacon

Support Manager
“- Meetings about expanding support for open beta”
“- Performing support”
“- Investigating billing issues and optimizing our process.”
“- Eating bacon with eggs and “Engelsk sovs” (Worchesteshiresauce, Ed.)

Reto.CrazyCat

Games Analyst
“- lots and lots of stats”
“- testing demos of stats platforms”
“- meetings”

 

NOTICE

The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division,
Developer Department

  1. FontanFontan02-22-2013

    warfunds? was that necessary ? at least i know now what that is xD

  2. SkyDaggersSkyDaggers02-22-2013

    “- Design and planning of Assault Team Insignia 1st implementation.” Finally i though it will never come out.
    “- Testing of the new destruction system.” Sounds exciting, even if it’s small destruction for start.
    “- Finished tweaking the vehicles with Oggsan for the upcoming Hansen build.” Great, cause flying with jeeps is very annoying and aswell you can drive in water once again.. But much more slower then before but still it’s enough time to cross river till car explodes.
    “- Work on record-replay tool for Reto.Colding” What about replay for community :( ?
    And triple currency is pretty good idea.

  3. ROCHETEEEROCHETEEE02-22-2013

    Como lo descargo ?

  4. jonatsku1jonatsku102-23-2013

    “- Testing of the new destruction system.”
    Hopefully that means, I can finally shoot people thorugh those bulletproof glass windows.

  5. juaniyo03116juaniyo0311603-01-2013

    como puedo entrar para jugar

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