In a war of attrition, victory comes to those who skirmish.
– unnamed campaign programmer
You’ve got the enemy on the ropes. Their heroes are no match for your modern military might. Den Haag has been the site of numerous bloody battles, enough to probably have a new river source that runs with blood. But despite your superior numbers and tactical advantage, that ONE damn defending general keeps clicking on the attack button to start skirmish for the upteempth time. Sounds familiar?
Well, it won’t for long. I’m glad to announce that we’re working on integrating skirmishes as a more integral part of the battle system in Heroes & Generals. The idea that is explained in this post looks at how to allow attackers (and defenders alike) to break down a fortified position and push the enemy away.
In the new model, when assault teams are ordered to move, they are positioned at an accesspoint on the destination battlefield. Any enemy team moving to that same accesspoint will automatically trigger a skirmish mission (note: no attack button to click). The resulting winner of the skirmish takes over the accesspoint.
In addition, whenever enemy forces meet at a battlefield they will also automatically trigger an assault/defend type mission for that battlefield.
Depending on the result of the skirmish mission, the attackers can either be repelled and the defensive position remains fortified, or the attackers can break through and mount an assault on the battlefield itself – but you can be sure that it won’t be a case of who clicked the button first.





Hope you implement something against this chain-blocking cities, when 1 unit is retreating and enemy sends another one, without giving you chance to move up. Pretty bad if happens 10 times in a row.
veio como faiz pra joga isso