Master your own destiny! Command a nation!

Intelligence Bulletin Vol 3 * No 4

intelligencebulletingvol03no04 This week we have focused a lot of our efforts on hotfixing bugs on the Guderian build! Vehicles has seen a couple of bug-fix builds and some major improvements. We have been following the performance of the servers closely and the programmers keep refreshing their email-clients for incoming crash-logs to pick apart and bug-fix.

We are also doing our very best to streamline and improve our development processes wherever we can. We have SO many things we want to put in the game and let you play with and since we can’t modify the time-space continuum, we have to work smarter. This has also led us to go through a lot of older designs and check whether they were still relevant or if stuff needed tweaking. Character progression, equipment, personalizing soldier load-out, and the strategy auto-resolver and how it links to the action game and back are some of the things that has been through the wringer.

Oh, The first version of ingame destruction of objects (fences, small trees, etc.) has been added to our internal development stream and we have seen it work in the engine (without nuking performance)….

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Developer Blogs this Week

H&G Newspaper Special 2: 2012 Recap!

By Dondergod, community newshound
“A recap of what has happened in the game in 2012” Read More

A room packed with of ACTION!

By Reto.Splixxen, Bug wrangler extraordinaire
“Splixxen searches for bugs in the office” Read More

Possible network instability

By Reto.Robotron3000, Community Manager & Game Designer
“Our backend provider had trouble with a bridge in Arnhem” Read More

H&G Newspaper 9th Edition

By Dondergod, community newshound
“A new edition of the community newspaper” Read More

Team Debriefing



Game Director
“- more work on improved terrain.”
“- a shit load of production meetings.”
“- a lot of design meetings.”
“- optimizing the campaignmap for faster update.”
“- looking at reviewing the flash UI layout”
“- minor flash programming work”


Level Designer
“- Working on new levels”
“- Looking natural whenever Reto.Splixxen pulls out a camera”


Level Designer
“- Worked on my skirmish map”
“- Finished a small SoftImage view settings script.”
“- Looking natural whenever Reto.Splixxen pulls out a camera”


Community Manager & Game Designer
“- Equipment meetings”
“- Played devil’s advocate at Strategy Resolver meeting”
“- Bug software backend work”
“- Gather info for developer profiles”



3D Artist
“- Working on improving HUD and chat.”
“- Finishing up the two new reconnaissance vehicles.”
“- Also finishing work on a new ▀▀▀▀▀▀▀▀ tank, and planing future vehicle releases.”


Lead Character Artist
“- This week I was finding reference for future assets and made textures for various models.”


Art Director
“- I am 1 year older than last week.”
“- Painted the sky blue.”
“- Coffin shopping.”
“- Old age has robbed me of my mental faculties, so I can’t remember if I’ve done anything else.”


Lead Animator
“- This week I have been cutting material for trailer stuff”


Concept Artist
“- Been making a fern for the forreste undergrowth”
“- Testing some aquatic plants”


Effects Dude
“- Research and testing for improving muzzle flashes and tracers”
“- Improving bullet impacts to look better.”
“- Got abducted by aliens on Friday.”
3D Artist
“- I have been up to my eye balls in normal maps.”
“- Check it, bake it then check it and look at it some more and check it again bla. bla. bla.”
“- I just want to go behind enemy lines and do stuff.”

Coders & QA


Programmer and Technical Lead
“- Received the ‘Best Random Password Generator Award’ “
“- Localization work on the backend “
“- Fixed bugs related to ´,¨,^ and ` in filenames.”
“- Planning for the first Hansen build”


Render Programmer
“- Bugfixing Guderian”
“- Build & Deploy Guderian”
“- Roadmap for Render”
“- Research alternative visibility system”


Gameplay Programmer
“- When spawning in a tank you will now spawn inside it”
“- Replay tool fixes”
“- Infantry are in a ghost mode the first few seconds after spawning”
“- New player hud icons”
“- Guderian fixes”


Gameplay Programmer
“- Tweaked the vehicles to a useable state, starting tweak round 2 to get them to handle better.”
“- Fixed a lot of client and server crashes.”


Senior Programmer
“- New Resource System – collision working, characters almost there. “


Lead Tester
“- Meetings.”
“- Meetings.”
“- Handle feedback.”
“- Meetings.”
“- Test hotfixes.”
“- Red Bull.”
“- More meetings.”
“- Verify issues.”


IT Architect
“- “Deploy” ATs killed in battle into the war”
“- Launch new skirmish map from the war server”
“- New AT spawn code to randomize location and spread out spawn on the map more evenly”
“- bug fix – count battles won via the auto-resolve functionality”
“- bug fix – count of resources lost in the action game are not recorded in stats”
“- bug fix – newly created ATs cannot be reset”


Flash Programmer
“- Added new deployment feature to game, assault teams that die and go to capital aren’t displayed, but have to be activated [Guderian]”
“- Huge performance and behaviour improvement of the campaign map tested and put on Live [Guderian]”
“- Various bug fixes for issues [Guderian]”


Server Programmer
“- Trying to lock down design on new (auto-)resolver for Strategy game that will work wonders for both Strategy and Action players”
“- Convinced most of the world that the sheet music to Lucijan Marija Škerjanc’s opera “The Snow Queen” was lost in 1913″


Server Programmer
“- Did some more load tester work in order to hunted down some bugs related to server load”
“- Added a new exiting feature to the campaign map editor!”
“- Slowly started work on the campaign map, polishing cities ‘n stuff”


Mobile Programmer
“- Finally got the iOS app ready for App Store submission.”
“- Did a lot of polishing on the app, adding some icons that had been changed and made the interface a little clearer.”
“- Started working on getting the Android app up to speed.”
“- Nearly froze my extremities off when biking to the Reto headquarters.”



Lead Sound Designer
“- The sounds for the ▀▀▀▀▀▀▀▀▀▀▀ WLA 1942 motorcycle are done, I still need to adjust the sounds to make them work properly with the new vehicle code.”
“- Started to research sounds for the ▀▀▀▀▀▀▀▀▀▀▀ tank.”
“- Setting up new sound library.”


Audio Programmer
“- Flashsite misisonlist code re-work.”

Management, IT & support


“- PR and marketing meeting”
“- Various production meetings”
“- Release planning”
“- Currently down with plague-fluenza…”


IT Admin
“- Install of new workstations. We have installed 2 workstations to test.”
“- Setup new server to create salary system.”
“- Various IT stuff.”


Project Coordinator
“- Coordinate, Meetings, Visit London, Meetings, Coordinate and research”


Support Manager
“- Training new supporters”
“- Pestering Reto.Robotron3000 to fix bugs in the support system until he gave up and showed Megaman how to fix these bugs :-)”


Games Analyst
“- Analysing and running stats on player data”
“- Meetings”
“- Getting my butt kicked in Heroes & Generals”
“- First failed attempt at quitting smoking (this year!)”



The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division,
Developer Department

  1. evilsamarevilsamar01-25-2013

    Great news about destruction!!! And Reto. Owleater happy birthday!!!!!!!

  2. evilsamarevilsamar01-25-2013

    sorry for double post but I thought it is worth mentioning that I am 1 year older than last week too

  3. SkyDaggersSkyDaggers01-25-2013

    @Reto.sNell What about windows phone 8 app :( ?

  4. linards45linards4501-27-2013

    This is awesome! Keep the good work going :)

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