Reto.BombeBo is our in-house special effects ninja! Today he emerged from a nicely rendered cloud of smoke with a blog post about.... Smoke! – Reto.Robotron3000
Today I’ll show you guys how animated particle textures are used for making fake volumetric smoke effects.
When making smoke with simple particles the result is often a little flat looking. To beef up the complexity and give the smoke a volumetric look – animated textures are the way to go.
This is an example of a generic smoke texture:
This is an example of how a sprite texture could look. This one I’ve created in FumeFX:
This is how the rendering from FumeFX looks:
Here is an example of an explosion (Aerial Bomb) with a generic smoke texture first, which is then changed to the animated smoke texture from FumeFX. The difference is quite obvious. The number of particles used with the animated texture is one third of the number used with the generic texture.
I hope you guys found this just a little bit interesting – and that I’ll see you all the next time it’s my turn to blog you again!
Bo Heidelberg (Reto.BombeBo)