I am currently working on updating our weather/light settings and will include these in the upcoming build “Felber”.
I am trying to get all parameters going, with among others – properly working “tone mapping” (adjusting light/darkness to simulate pupil expansion/contraction), so you should be able to adjust and see properly both inside dark rooms and outside in sunshine.
Also I have tried striking a balance between realistic and interesting/artistic setups that all have their individual qualities together with being playable – not too bright and not too dark etc.
For the next build we have the following settings that is randomly shuffled BUT with Day being the prominent one and foggy night being a rare wildcard. We know that it is high on the players’ wishlist to be able to check the weather report before launching the action game can keep airplanes grounded in thick pea-soup fog etc. and this is the a step in that process.
Below is a few examples of the new weather settings, taken from everybody’s favorite medium-sized French village. Click the images to enlarge.
Enjoy – Reto.Colding