I’m working at the moment together with Reto.Hr.Wille on creating some new rocks and cliffs for the environment. I’m doing the modeling and Reto.Wille is doing the shaders and working on the textures that I generated from my highpoly rocks and cliffs.
Below are a couple of examples of the Zbrush work; they are more or less all test and work in progress.
Here comes a stack of ingame screenshots featuring the boulder I mentioned earlier, Reto.Hr.Wille is the one responsible for the rock looking so good ingame, he made a lovely shader with detail maps, specular and what not, his shader is still work in progress so I bet it will look even better in the future :)
This shows some of Reto.Hr.Willes work. You can see that even though I’m pretty close to the rock in this shot the textures are still pretty highres. This is due to Reto.Hr.Wille playing around with tileable textures. I for one loves this! ;).
That’s it for me this time! :) Hopefully you will see new rock/boulder/cliffs ingame soon, and looking even better than the ones I’ve just shown you – they are as i said all work in progress :)
Regards Reto.Dave and Reto.Hr.Wille